0 1 00:00:00,420 --> 00:00:06,420 So one of the first things I'm going to address is a pervasive attitude that a lot of people have towards 1 2 00:00:06,690 --> 00:00:11,760 not just building apps, but building any sort of startup with any sort of digital business currently 2 3 00:00:12,240 --> 00:00:15,690 is this idea of building it and they will come. 3 4 00:00:15,720 --> 00:00:17,810 It is a complete fallacy. 4 5 00:00:17,810 --> 00:00:23,140 There's too many people who have this idea that you can just you know make a great product, 5 6 00:00:23,370 --> 00:00:30,330 you know I spent a lot of time on refining it making it perfect making it what you think to be ideal 6 7 00:00:30,660 --> 00:00:32,940 and then launch it to huge success. 7 8 00:00:33,150 --> 00:00:35,680 But unfortunately it just doesn't work like that. 8 9 00:00:35,700 --> 00:00:41,220 More and more so we're seeing that ideas that haven't been validated ideas that are just based on a 9 10 00:00:41,220 --> 00:00:48,780 founder's perception of the market, doesn't work. And you'll find yourself wasting a lot of time in the 10 11 00:00:48,780 --> 00:00:51,180 development stages of your product. 11 12 00:00:51,300 --> 00:00:55,530 And once you launch it you actually see a complete empty audience. 12 13 00:00:55,730 --> 00:00:57,260 Nobody's interested in it. 13 14 00:00:57,390 --> 00:01:03,210 So a really great book that I recommend on this topic is Lean Startup by Eric Ries and the whole lean 14 15 00:01:03,210 --> 00:01:08,230 startup methodology is really really great for building digital products 15 16 00:01:08,280 --> 00:01:15,150 in this current day and time. And one of the most important concepts within the lean startup methodology 16 17 00:01:15,510 --> 00:01:26,580 is this idea of starting with a minimal viable product, an MVP, and allowing the end user to help 17 18 00:01:26,670 --> 00:01:34,440 iterate on it and eventually arrive at a product which people will buy. No matter how great you think 18 19 00:01:34,440 --> 00:01:35,440 your product is 19 20 00:01:35,610 --> 00:01:40,180 if there is zero interest in it it will be non-sustainable. 20 21 00:01:40,200 --> 00:01:42,900 So forget about this whole idea of building it and they will come 21 22 00:01:42,900 --> 00:01:48,640 and every step of the way you need to validate your idea and you need to think about the end user. 22 23 00:01:50,030 --> 00:01:55,250 So one of the first thing that we're going to talk about with relation to apps is a concept called app 23 24 00:01:55,340 --> 00:02:02,360 zombies and this is basically a term that we use to refer to apps which are below the 25th listing on 24 25 00:02:02,360 --> 00:02:03,200 the App Store. 25 26 00:02:03,230 --> 00:02:08,070 So if you go into the app store you search for something like Ninja games right? 26 27 00:02:08,150 --> 00:02:09,990 And first you see Clumsy Ninja 27 28 00:02:10,010 --> 00:02:11,830 and if you keep scrolling you'll come across 28 29 00:02:11,870 --> 00:02:15,560 first second third app etc. in this whole list. 29 30 00:02:15,680 --> 00:02:24,440 And the point where you scroll past the 25th app, any apps below that is known as a app zombie because they're 30 31 00:02:24,440 --> 00:02:30,830 virtually undead, they virtually undiscoverable because nobody has the patience to keep scrolling that 31 32 00:02:30,830 --> 00:02:31,360 far. 32 33 00:02:31,460 --> 00:02:38,390 It's just the same as the fact that nobody looks past Google page 2. If your app is listed so far 33 34 00:02:38,390 --> 00:02:42,840 down for a particular keyword, then you're not going to see the downloads. 34 35 00:02:42,950 --> 00:02:49,640 So this company could Adjust which publishes data on the zombie rates across the app stores in the world. 35 36 00:02:49,640 --> 00:02:51,930 And this is the data from 2015. 36 37 00:02:51,950 --> 00:02:54,820 I think the 2016 data is coming out soon. 37 38 00:02:55,220 --> 00:02:58,240 But essentially it's a very alarming trend. 38 39 00:02:58,250 --> 00:03:06,080 You see that at the beginning of 2013 zombie rates were around 50 57 58 percent and now they're close 39 40 00:03:06,080 --> 00:03:08,530 to 90-91 percent. 40 41 00:03:08,540 --> 00:03:15,050 So it's a sign that the app stores are massively saturated and in order for you to get noticed to be 41 42 00:03:15,050 --> 00:03:20,070 the 10 percent that's not a zombie you have to know about app marketing. 42 43 00:03:20,120 --> 00:03:25,670 The thing that you don't see from this graph is the fact that there's been a huge influx of independent 43 44 00:03:25,670 --> 00:03:33,380 developers pushing their apps onto the app stores and 95 percent of those independent developers do zero app 44 45 00:03:33,650 --> 00:03:35,740 marketing. Absolutely nothing. 45 46 00:03:35,920 --> 00:03:38,270 And this whole idea of build it and they will come. 46 47 00:03:38,270 --> 00:03:44,120 They launch it onto the App Store cross their fingers and hope for the best but they won't see the downloads. 47 48 00:03:44,120 --> 00:03:51,080 They won't see the revenue coming in because it's no longer the same world as we were in in 2013. The 48 49 00:03:51,110 --> 00:03:54,330 app industry has changed and you have to change with it. 49 50 00:03:54,530 --> 00:03:59,390 So in the coming modules, we're going to be talking about various ways in which you can ensure that you 50 51 00:03:59,390 --> 00:04:05,240 are within this top 10 percent rather than the 90 percent of people who essentially are what we call 51 52 00:04:05,240 --> 00:04:07,380 below the AppStore poverty line. 52 53 00:04:07,460 --> 00:04:12,840 The people who don't make enough revenue on the App Store in order to sustain themselves or their business. 53 54 00:04:12,890 --> 00:04:17,120 So the other thing about zombie rates is that it varies between genres. 54 55 00:04:17,210 --> 00:04:24,020 So if you're looking at something like the weather category because it's such a specific niche or niche 55 56 00:04:24,130 --> 00:04:29,640 has you guys in the US say it, they can't really be all that much competition in there. 56 57 00:04:29,660 --> 00:04:34,970 But when you look at something highly competitive like entertainment and games especially the arcade 57 58 00:04:34,970 --> 00:04:40,340 game category, the zombie rate shoot straight up and it's currently close to 90 percent. 58 59 00:04:40,390 --> 00:04:46,550 So depending on which category you're targeting or your app targets, you have to think even harder about 59 60 00:04:46,550 --> 00:04:50,680 how you can be noticed and how you can get people to download it. 60 61 00:04:50,690 --> 00:04:57,210 So all of this is just to stress how important it is to do just a little bit of marketing. 61 62 00:04:57,350 --> 00:05:03,380 Even if you do a little bit it's better than nothing. And you will find that the App Store has changed 62 63 00:05:03,740 --> 00:05:08,660 from this place where you can just you know put your goods and people will come along and buy it to 63 64 00:05:08,660 --> 00:05:12,460 a place where you actually have to actively hawk your goods. 64 65 00:05:12,500 --> 00:05:17,930 You have to shout about it, you have to tell everybody about how amazing your app is so that they can 65 66 00:05:17,930 --> 00:05:20,830 discover it so they can download it. 66 67 00:05:20,870 --> 00:05:23,930 So in the coming modules that's exactly what we're going to teach you. 67 68 00:05:23,930 --> 00:05:26,770 So without further ado let's start the first module.