0 1 00:00:00,550 --> 00:00:05,490 Okay. This is just a few more monetization strategies for you to consider. 1 2 00:00:05,550 --> 00:00:08,410 And one of those is in-app purchases. 2 3 00:00:08,490 --> 00:00:12,060 Now in-app purchases can be either real or virtual. 3 4 00:00:12,090 --> 00:00:15,450 So you're probably already familiar with virtual in-app purchases. 4 5 00:00:15,450 --> 00:00:23,910 These are the gems, the money, the time, the energy, whatever it is. And it's really frequently used in mobile 5 6 00:00:23,910 --> 00:00:28,620 apps that make your gaming experience slightly easier or faster or whatever it is. 6 7 00:00:28,710 --> 00:00:35,610 And the thing with in-app purchases is that both Apple and Google take a 30% cut of whatever 7 8 00:00:35,610 --> 00:00:40,260 it is that you make as long as it's a virtual good. 8 9 00:00:40,260 --> 00:00:45,150 So this is something to be aware of because if you're going to implement because if you're going to 9 10 00:00:45,150 --> 00:00:54,510 implement real world purchases like hailing an Uber cab or selling T-shirts through an app then you 10 11 00:00:54,510 --> 00:00:58,550 should think about using alternative methods for in-app purchases 11 12 00:00:58,560 --> 00:01:05,940 because according to the T and Cs of both app stores, you're allowed to bypass the App Store for purchases 12 13 00:01:06,060 --> 00:01:09,120 only when you're selling something that is non-virtual. 13 14 00:01:09,120 --> 00:01:10,540 So this is something to think about. 14 15 00:01:10,560 --> 00:01:16,020 But of course if you're selling something that doesn't cost you anything and it's just bits and bytes 15 16 00:01:16,020 --> 00:01:20,310 moving around of course then you have to implement payment through the app stores. 16 17 00:01:20,490 --> 00:01:25,470 The other term that you'll hear quite frequently mentioned is the freemium model. 17 18 00:01:25,470 --> 00:01:30,360 So this is basically where you download an app for free and you have certain features that are locks 18 19 00:01:30,360 --> 00:01:31,980 behind a paywall. 19 20 00:01:31,980 --> 00:01:38,070 Now this can be either on a subscription basis such as you know your your services like Dropbox or Spotify 20 21 00:01:38,400 --> 00:01:43,770 or it could just be a one time upgrade to an existing app so that you get some extra features or that 21 22 00:01:43,770 --> 00:01:45,260 you get rid of the ads. 22 23 00:01:45,270 --> 00:01:52,340 Now the freemium model is something that I would highly urge you to consider in this day and time. 23 24 00:01:52,770 --> 00:02:00,840 It's hard to attract a users attention for a paying app currently and it's much easier to give users 24 25 00:02:00,840 --> 00:02:07,230 I would say 80% of the features for your app as a free app and only for those who really use 25 26 00:02:07,230 --> 00:02:12,810 it heavily or really want the premium features then charge those people X amount in order for them to 26 27 00:02:12,810 --> 00:02:15,060 get those other features. 27 28 00:02:15,060 --> 00:02:21,090 That tends to work out a lot better than the apps which give you like 5% functionality free and 28 29 00:02:21,090 --> 00:02:26,520 then the rest you know 95% is locked behind a paywall. That tends to generate bad reviews, bad 29 30 00:02:26,520 --> 00:02:29,700 ratings and reduces your number of downloads. 30 31 00:02:29,700 --> 00:02:34,320 But again of course this varies from app to app and it really depends on what it is that you're 31 32 00:02:34,320 --> 00:02:35,160 building. 32 33 00:02:35,160 --> 00:02:39,660 So have a look at some of the other apps within your own niche that you're building and see how they 33 34 00:02:39,660 --> 00:02:40,680 are monetizing. 34 35 00:02:40,680 --> 00:02:42,320 That's always a good guide. 35 36 00:02:42,330 --> 00:02:46,700 Now finally just three more that I want to mention. One is white labeling and this is something that 36 37 00:02:46,710 --> 00:02:48,600 we do quite frequently at the London App Brewery. 37 38 00:02:48,600 --> 00:02:51,130 So to explain this let me give you an example. 38 39 00:02:51,120 --> 00:02:59,320 Say you're gym and you want to create an app for your members to be able to look at the class timetable 39 40 00:02:59,320 --> 00:03:03,110 to be able to book certain classes update their membership etc. 40 41 00:03:03,300 --> 00:03:07,570 Now your needs won't really be different from another gyms name. 41 42 00:03:07,620 --> 00:03:13,560 So what you do as an app developer is you create something that doesn't have anyone's branding or logo 42 43 00:03:13,560 --> 00:03:18,380 on it and then you approach a gym and you say, "hey would you like an app for your gym?" 43 44 00:03:18,600 --> 00:03:24,570 If they agree if you sign a deal then you reskin it with all of their logo their branding their custom 44 45 00:03:24,570 --> 00:03:25,930 text etc. 45 46 00:03:26,100 --> 00:03:31,980 And this means that you can create one app and sell it again and again and again to the same niche. And 46 47 00:03:31,980 --> 00:03:35,370 it can be a relatively lucrative way of monetizing an 47 48 00:03:35,440 --> 00:03:43,080 app. Next is the partnership model and this is something that's still relatively new and relatively unexplored. 48 49 00:03:43,080 --> 00:03:50,400 One of the first apps that utilized this was Runkeeper and what they did was that they implemented these 49 50 00:03:50,400 --> 00:03:58,130 challenges whereby if you completed say 5,000 meters you would get the reward in the form of a discount. 50 51 00:03:58,170 --> 00:04:04,800 So you could have maybe 20% off Nike shoes. And the nice thing about this is that all three parties 51 52 00:04:04,800 --> 00:04:05,330 involved, 52 53 00:04:05,340 --> 00:04:13,590 so the user, the app developer and the advertiser all benefit from this model. Nobody really loses out. 53 54 00:04:14,310 --> 00:04:21,840 The user gets real life benefits from using the app, the app developer gets more in app usage because 54 55 00:04:21,840 --> 00:04:28,200 people are spurred on by these incentives and the advertiser gets exposure for something that's relatively 55 56 00:04:28,200 --> 00:04:30,240 cheap to implement. 56 57 00:04:30,240 --> 00:04:36,630 So if you're building an app that has real world attachments so say if it's something related to retail 57 58 00:04:36,690 --> 00:04:41,910 or something that's related to the food industry, then you can think about approaching you know brick 58 59 00:04:41,910 --> 00:04:47,850 and mortar shops or companies and asking if they would like to have a sponsorship deal where you get 59 60 00:04:47,880 --> 00:04:52,980 X amount upfront and then depending on exposure you would figure out some sort of deal between the two 60 61 00:04:52,980 --> 00:04:53,450 of you. 61 62 00:04:53,610 --> 00:04:59,250 This is something I really recommend people to think about because it's a relatively unexplored strategy 62 63 00:04:59,660 --> 00:05:03,230 and I've seen it work quite well in a number of cases. 63 64 00:05:03,390 --> 00:05:08,880 The last one that nobody really wants to talk about which I've mentioned already briefly is selling your 64 65 00:05:09,030 --> 00:05:11,100 user data for money. 65 66 00:05:11,100 --> 00:05:18,540 Now the problem with this is one of ethics I guess and conscience. If you look within the privacy policy 66 67 00:05:18,540 --> 00:05:23,910 of a lot of the health and fitness apps that you've got on your phone hidden in there beneath layers 67 68 00:05:23,910 --> 00:05:28,780 and layers of legal jargon is the right to sell your health data. 68 69 00:05:28,830 --> 00:05:32,100 And the problem that I have with this is probably just a personal one. 69 70 00:05:32,100 --> 00:05:39,300 I don't really like the idea that my health and fitness data will be sold to life insurance companies 70 71 00:05:39,300 --> 00:05:43,920 or health insurance companies. I don't really want people to know that you know the last time that went 71 72 00:05:43,920 --> 00:05:49,280 for a run was probably 2009 or that I can eat 12 donuts in a sitting. 72 73 00:05:49,290 --> 00:05:51,260 These are private details 73 74 00:05:51,300 --> 00:05:57,560 and I think that both of the app stores will in the coming years crack down on this practice. 74 75 00:05:57,570 --> 00:06:01,680 I mean at the moment it's still pretty gray whether if it's legal or illegal. 75 76 00:06:01,740 --> 00:06:06,150 But I think this is not a reliable way of monetizing your app 76 77 00:06:06,210 --> 00:06:08,810 and we strongly recommend against it. 77 78 00:06:09,150 --> 00:06:13,340 So those are some of the most common ways of monetizing your app 78 79 00:06:13,410 --> 00:06:17,190 and with every year you see new strategies popping up. 79 80 00:06:17,190 --> 00:06:22,770 And it's something that you have to think really hard about because if you get your monetization strategy 80 81 00:06:22,770 --> 00:06:31,140 right then it's much easier to succeed commercially than if you were you know just go for the default 81 82 00:06:31,170 --> 00:06:35,310 paid app route because everybody is defaulting to that. 82 83 00:06:35,550 --> 00:06:39,720 So have a think about what it is that your app offers, 83 84 00:06:39,720 --> 00:06:46,290 look at some of your competitors within your niche and see what it is that they're doing and think about 84 85 00:06:46,320 --> 00:06:49,340 which of these methods might fit your app best.