0 1 00:00:00,650 --> 00:00:07,700 So one of the most obvious ways that everybody thinks of immediately is paying for apps up front. Now 1 2 00:00:07,730 --> 00:00:10,160 paid apps are really easy to implement. 2 3 00:00:10,220 --> 00:00:15,800 And essentially it's when you list your app onto either the Google Play store or the Apple App Store, 3 4 00:00:16,140 --> 00:00:18,150 you essentially just set a price tier. 4 5 00:00:18,620 --> 00:00:22,240 And those tiers are determined by the app stores themselves. 5 6 00:00:22,280 --> 00:00:29,560 So as a new developer it's very easy to assume that this is you know the way that you should go. 6 7 00:00:29,570 --> 00:00:34,280 And the reason for that is mostly guided by results on the apps that you see. For example this is an 7 8 00:00:34,280 --> 00:00:41,480 app called Fit Men cook that was developed by some friends of ours and essentially features a whole 8 9 00:00:41,480 --> 00:00:46,640 bunch of healthy recipes by a blogger called Kevin curry. 9 10 00:00:46,850 --> 00:00:52,970 So they basically launched on the App Store and within the first day they hit the number 2 spot in 10 11 00:00:52,970 --> 00:00:57,650 the top paid iPhone apps with a pricing model of $2.99. 11 12 00:00:57,650 --> 00:01:00,720 They were wedged between Monument Valley and Minecraft. 12 13 00:01:00,740 --> 00:01:07,690 So you can see that these people did really really well off this app essentially. 13 14 00:01:08,030 --> 00:01:14,510 And you can mistakenly think like, "Oh so you know that's how I should monetize. 14 15 00:01:14,510 --> 00:01:22,130 I should just price it at $2.99 and put my app onto the App Store and it will perform equally well." 15 16 00:01:22,130 --> 00:01:27,500 But the thing that you don't realize is that there's a number of behind the scenes factors that determined 16 17 00:01:27,590 --> 00:01:34,400 the success. Not only the fact that it was a great app but also a number of factors that related to how 17 18 00:01:34,400 --> 00:01:36,010 they went about promoting it. 18 19 00:01:36,290 --> 00:01:42,650 So the biggest factor in that is the the guy Kevin Curry who I think got 50 percent of the revenue of 19 20 00:01:42,680 --> 00:01:48,380 the app without really contribution to the development of it other than his recipes. 20 21 00:01:48,710 --> 00:01:56,750 But he has a huge following. He has a blog with tens of thousands of subscribers, a Twitter page with 21 22 00:01:56,780 --> 00:02:04,310 you know 20K followers and a Facebook page with again you know hundreds of thousands of people who 22 23 00:02:04,310 --> 00:02:05,240 like it. 23 24 00:02:05,330 --> 00:02:12,200 So what that means is that this guy is a serious influencer in this field and on the day of launch or 24 25 00:02:12,200 --> 00:02:20,090 even prior to launch, he can gear up his subscribers his followers his fans to download this app within 25 26 00:02:20,090 --> 00:02:22,030 the first 24 hours. 26 27 00:02:22,040 --> 00:02:27,290 The thing you have to realize is that on both the Google app store as well as the Apple App Store, the 27 28 00:02:27,290 --> 00:02:37,190 first 24 hours, 7 days and 30 days of your apps performance is crucial to getting it featured or 28 29 00:02:37,190 --> 00:02:40,480 getting it highlighted in some sort of ranking. 29 30 00:02:40,760 --> 00:02:46,970 So if you are able to achieve a massive amount of downloads on day 1 within the first 24 hours that 30 31 00:02:46,970 --> 00:02:50,470 sends a huge spike and a signal to the app stores. 31 32 00:02:51,020 --> 00:02:57,380 Potentially furthering your exposure by featuring it somewhere or getting it listed in the top paid 32 33 00:02:57,380 --> 00:02:58,840 apps. 33 34 00:02:59,180 --> 00:03:05,480 So that sort of stops a snowball effect that gets you more and more downloads and sustains you within 34 35 00:03:05,480 --> 00:03:07,000 the rankings. 35 36 00:03:07,010 --> 00:03:10,970 So this is one way in which paid apps can work really well. 36 37 00:03:11,000 --> 00:03:17,570 If you find that you can partner with a influencer in a particular niche that applies to your app and 37 38 00:03:17,660 --> 00:03:24,620 even if they don't do anything at all for the development of your app if they can bring the people from 38 39 00:03:24,620 --> 00:03:28,640 day 1, then it's well worth going down that route. 39 40 00:03:28,730 --> 00:03:34,130 Now another way in which paid apps can work is if you're developing something that the world has never 40 41 00:03:34,130 --> 00:03:35,230 seen before. 41 42 00:03:35,360 --> 00:03:41,080 So this is an app developed by a guy called Peter Bentley who's a friend of mine and he created an app called 42 43 00:03:41,120 --> 00:03:42,960 iStethoscope Pro. 43 44 00:03:43,180 --> 00:03:52,380 Now what he realized was that the iPhone had superior acoustic hardware than it needed to for a telephone. 44 45 00:03:52,520 --> 00:03:59,690 And this was because it inherited a lot of that hardware that audio hardware from the iPod which as 45 46 00:03:59,690 --> 00:04:08,600 we all know the iPhone is built upon. So upon realizing that, he decided to tap into the microphone 46 47 00:04:09,260 --> 00:04:17,120 of the iPhone and he built an app that allows you to point the phone at your heart or at your lungs 47 48 00:04:17,480 --> 00:04:23,590 and put on some headphones to listen to your heartbeat or your lung sounds. 48 49 00:04:23,750 --> 00:04:30,410 And he didn't actually do very much advertising at all but he got a massive amount of media attention 49 50 00:04:30,770 --> 00:04:33,170 just because of how innovative this was. 50 51 00:04:33,170 --> 00:04:38,930 This was a way of turning your phone into potentially a medical device. 51 52 00:04:39,230 --> 00:04:49,010 And in fact having used it for a while I can say that using iStethoscope Pro app with the iPhone is almost 52 53 00:04:49,040 --> 00:04:56,660 as good as some of the £300 £400 pound electronic stethoscopes that are out there on the market. 53 54 00:04:56,660 --> 00:05:04,280 And in addition to that you can also record your heart sounds or your lung sounds and send it to your doctor by email 54 55 00:05:04,280 --> 00:05:06,310 for example, which is a huge boon. 55 56 00:05:06,380 --> 00:05:09,980 And I think they are currently building some sort of research project where they are collecting a lot 56 57 00:05:09,980 --> 00:05:16,960 of people's heart and lung sounds for research purposes which is really cool as well. 57 58 00:05:17,180 --> 00:05:22,850 But essentially when this app came out, it was priced at I think 99 cents which at the time was the lowest 58 59 00:05:22,850 --> 00:05:23,740 priced tier. 59 60 00:05:23,870 --> 00:05:29,140 He got a massive amount of traction and a massive amount of revenue from this. 60 61 00:05:29,180 --> 00:05:35,810 And I think just from the revenue from this one app alone he bought a five bedroom house somewhere in 61 62 00:05:35,810 --> 00:05:37,400 London which is incredible. 62 63 00:05:37,400 --> 00:05:43,760 So if you're building something that's really unique and I mean it really unique it's not just you know 63 64 00:05:43,760 --> 00:05:49,730 some variation of something that already exists that has a huge amount of value for people something 64 65 00:05:49,730 --> 00:05:50,890 like this, 65 66 00:05:50,990 --> 00:05:58,590 then you are well within your rights to make it a paid app and you will see revenue from it. 66 67 00:05:58,760 --> 00:06:04,500 Now a third example is where you have the rights to some sort of intellectual property. 67 68 00:06:04,700 --> 00:06:13,010 So for example, if you own a question bank for a Bar prep course or medical exams, then you are certainly 68 69 00:06:13,010 --> 00:06:17,420 expected to charge for that information. 69 70 00:06:17,600 --> 00:06:20,320 And a lot of people do and they actually charge quite a lot. 70 71 00:06:20,320 --> 00:06:27,830 So a lot of these Bar prep courses or question banks or quizzes actually average something like around 71 72 00:06:27,830 --> 00:06:29,270 £20 to £30. 72 73 00:06:29,270 --> 00:06:37,430 So if you have domain knowledge in something such as law or medicine and you create a question bank 73 74 00:06:37,910 --> 00:06:46,460 then this is a really easy way of creating a niche and relatively lucrative app that can be paid upfront. 74 75 00:06:46,460 --> 00:06:52,130 Now one of the things that we always get asked about were relating to paid apps is how you should price 75 76 00:06:52,130 --> 00:06:58,910 it. And what we've noticed through the years is that pricing apps on the App Store is a very delicate 76 77 00:06:58,910 --> 00:06:59,590 matter. 77 78 00:06:59,660 --> 00:07:06,410 People's psychology is very funny about pricing. What you find is that if you have an app that is you 78 79 00:07:06,410 --> 00:07:14,570 know maybe a single use app or maybe entertains people for 30 minutes, then you can charge anywhere less 79 80 00:07:14,570 --> 00:07:19,480 than $1.99 and people will be fine with that. 80 81 00:07:19,480 --> 00:07:27,080 People are okay with the idea of spending you know the equivalent of a cup of coffee on an app and even 81 82 00:07:27,080 --> 00:07:31,700 if its not the most amazing app in the world, they're happy with paying that amount just for a bit of 82 83 00:07:31,700 --> 00:07:33,680 novelty a bit of discovery. 83 84 00:07:33,710 --> 00:07:39,740 But once you hit the $1.99 threshold and you go above it, people get really angry 84 85 00:07:39,760 --> 00:07:46,940 in the review section if your app is not something spectacular. And there's actually a website that 85 86 00:07:46,940 --> 00:07:53,780 collects a bunch of apps that are priced relatively ridiculously say for example the Professional Chef 86 87 00:07:53,840 --> 00:07:59,930 app that's $50 or the Water Globe that's $220. 87 88 00:07:59,930 --> 00:08:06,320 So what we tend to recommend is you know start off low and see how people are responding to your app 88 89 00:08:06,380 --> 00:08:07,690 if they're liking it. 89 90 00:08:07,730 --> 00:08:14,630 And then as you add more features and as you have more positive reviews if you feel like the app is 90 91 00:08:14,650 --> 00:08:19,790 under valued then you can raise it by a dollar at a time and see how people respond to it. And you eventually 91 92 00:08:19,790 --> 00:08:25,490 reach an equilibrium where people feel like they're getting enough value for what they're paying and 92 93 00:08:25,550 --> 00:08:29,450 you feel like your app is being bought at the right price. 93 94 00:08:29,570 --> 00:08:31,910 So play around with pricing is what we're trying to sing.