0 1 00:00:00,630 --> 00:00:03,770 So how did your mockup process go? 1 2 00:00:03,990 --> 00:00:10,790 Now the question is what to do once you've created all of these beautiful high fidelity photorealistic 2 3 00:00:10,870 --> 00:00:11,470 mockups? 3 4 00:00:11,490 --> 00:00:14,180 What's the next stage that you should take your designs to? 4 5 00:00:14,310 --> 00:00:20,550 Well the next stage of the workflow of a digital designer is turning those mockups into what are called 5 6 00:00:20,550 --> 00:00:27,040 prototypes. Now prototypes are essentially animated versions of all of those designs. 6 7 00:00:27,120 --> 00:00:32,220 So it'll show how your app would look and work and animate in real life. 7 8 00:00:32,310 --> 00:00:35,360 It's almost like you have the app in your hand and you're using it. 8 9 00:00:35,460 --> 00:00:37,610 Now none of this involves any code. 9 10 00:00:37,620 --> 00:00:42,360 It's all just through design work. And I'm going to show you some of the tools that are most commonly 10 11 00:00:42,360 --> 00:00:45,120 used to create these prototypes. 11 12 00:00:45,150 --> 00:00:47,990 Now one of my favorite tools is Marvel. 12 13 00:00:48,000 --> 00:00:54,420 I spoke about it briefly before in terms of how you can use it to create mockups. But in this context 13 14 00:00:54,420 --> 00:00:59,850 I'm going to show you how you can use Marvel to create prototypes that you can download onto your phone 14 15 00:01:00,150 --> 00:01:03,320 and you can start showing people a working prototype. 15 16 00:01:03,320 --> 00:01:09,450 Now Marvel's biggest competitor is invision and it's equally nice to use equally intuitive. And they 16 17 00:01:09,450 --> 00:01:14,290 can both pretty much do the same things and they both have quite a comfortable free tier for you to 17 18 00:01:14,290 --> 00:01:18,320 start getting your feet wet and get used to using these tools. 18 19 00:01:18,360 --> 00:01:21,210 Now there's another tool that I quite like Principle. 19 20 00:01:21,270 --> 00:01:26,750 Now this is again a Mac app and it's designed very similarly to Sketch. 20 21 00:01:26,880 --> 00:01:32,430 So it's very much focused on user interface prototyping and it's very specialized for that. 21 22 00:01:32,430 --> 00:01:35,450 And finally there's another tool called proto.io. 22 23 00:01:35,460 --> 00:01:41,430 Now between these four tools I'm sure you'll be able to find your favorite one for prototyping. 23 24 00:01:41,430 --> 00:01:47,640 Currently I'm mostly working in Principle and Marvel. So I can use principle to do some more fancy stuff 24 25 00:01:48,060 --> 00:01:53,100 and Marvel to create some basic interactions and I'll show you all of that in a little bit later on. 25 26 00:01:53,100 --> 00:01:55,620 So firstly let's show you what Principle can do. 26 27 00:01:55,620 --> 00:02:02,220 It's basically a Mac app that allows you to set up really simple animations and essentially it works 27 28 00:02:02,220 --> 00:02:04,440 mostly through tween animations. 28 29 00:02:04,440 --> 00:02:10,800 Now tween animations are basically this animation concept where you give the computer image A with position A 29 30 00:02:10,830 --> 00:02:17,220 and size A and then you move the image to another point or you change its size and then you allow the 30 31 00:02:17,220 --> 00:02:20,230 computer to work out all of the frames in between. 31 32 00:02:20,310 --> 00:02:24,930 So let me show you a really simple way of creating tween animation in a tool that you'll be surprised 32 33 00:02:24,930 --> 00:02:25,380 about. 33 34 00:02:25,380 --> 00:02:27,100 And that's Keynote. 34 35 00:02:27,210 --> 00:02:31,450 So I'm going to create a new presentation just going to choose the white one. 35 36 00:02:31,560 --> 00:02:34,140 And on here I'm going to put on an image. 36 37 00:02:34,140 --> 00:02:40,210 I'm going to head over to my workout images and let's put something like the lunge over here. 37 38 00:02:40,230 --> 00:02:42,240 So we got the lungeing person over here. 38 39 00:02:42,510 --> 00:02:50,340 And I'm going to copy and paste this slide and then I'm going to move her over here and I'm going to 39 40 00:02:50,340 --> 00:02:52,150 make her just a little bit bigger. 40 41 00:02:52,170 --> 00:02:56,840 So she's going to go from the left bottom corner to the right bottom corner and increase a little bit 41 42 00:02:56,850 --> 00:02:57,810 in size. 42 43 00:02:57,810 --> 00:03:03,630 Now if I select the first slide and I add this transition effect called a magic move which is basically 43 44 00:03:03,630 --> 00:03:05,540 putting in a tween animation. 44 45 00:03:05,580 --> 00:03:12,450 And when you run the slide it basically computes all the different frames in between that it needs to 45 46 00:03:12,450 --> 00:03:17,520 animate this image going from here to here increasing in size and moving in position. 46 47 00:03:17,550 --> 00:03:20,920 So that's basically how a lot of these prototyping tools work. 47 48 00:03:20,940 --> 00:03:26,940 And in fact you can actually use Keynote to produce your prototypes as well. 48 49 00:03:26,940 --> 00:03:34,010 And in the next lesson I'll show you how you can build your prototypes using Marvel as well as Keynote. 49 50 00:03:34,050 --> 00:03:36,510 So all of that and more on the next lesson. 50 51 00:03:36,510 --> 00:03:37,260 See you there.