1 00:00:00,150 --> 00:00:05,820 So in this video, we'll talk about the Tsipi versus the differences, and we are how we have already 2 00:00:05,820 --> 00:00:10,230 seen the TCP connection, establishment and connection termination in previous years. 3 00:00:10,800 --> 00:00:17,370 And this is a connection because the connection has to be established before sending the messages. 4 00:00:17,670 --> 00:00:22,680 And UDP is a diagram, protocol, disconnectedness, protocol. 5 00:00:25,320 --> 00:00:34,620 And this DCB ritual that I asked our patients and and Mrs. Transmeta segment boundaries where you diplomacies 6 00:00:34,620 --> 00:00:38,910 condensed that person one by one, it also takes integrity, either a relative. 7 00:00:39,270 --> 00:00:46,990 So basically, this is characteris protocol and for sending the messages, we need to initiate any connection. 8 00:00:47,160 --> 00:00:49,560 So we just send the data to the. 9 00:00:51,090 --> 00:00:59,500 This nation and this dispute, on the other hand, checks the integrity of every packet. 10 00:01:00,630 --> 00:01:08,220 So the spirit of the PXP is here because we need to check if each and every packet you sent is received 11 00:01:08,220 --> 00:01:09,730 correctly or not at the destination. 12 00:01:09,750 --> 00:01:10,020 So. 13 00:01:13,070 --> 00:01:16,750 And UDP is faster as recovery are ready to go to market. 14 00:01:16,820 --> 00:01:21,500 And so in Europe, you send the data with the. 15 00:01:26,160 --> 00:01:37,320 With the checksum, so there will to some it means the DA that us there will be algorithm to hash the 16 00:01:37,440 --> 00:01:44,080 data so that you to take something and you send the data analytics to the nation on the destination 17 00:01:44,130 --> 00:01:49,890 so it will receive the packet with the text and that data will be checked and rechecked somewhere that 18 00:01:49,890 --> 00:01:51,360 the data is corrupted or not. 19 00:01:51,660 --> 00:01:57,670 So what if the data does not Santa does not receive to the destination. 20 00:01:58,200 --> 00:02:06,650 So in that case, UDP is not much reliable because even that data can be lost in that network portrayed. 21 00:02:07,470 --> 00:02:17,350 So in Europe, the error code is not a it just sends the data, but their recovery is attempted. 22 00:02:17,910 --> 00:02:25,290 So I had to say that the top 20 words and I heard you repeat by UDP that eight points. 23 00:02:26,520 --> 00:02:33,880 So you can see the TCP has the handshake like Cincinnatian, and there is no handshake in that you repeat. 24 00:02:34,380 --> 00:02:41,220 Generally, this DCPI protocol is used in the tatting purposes, so you need to establish the connection 25 00:02:41,220 --> 00:02:44,010 first and you need to send the data. 26 00:02:44,610 --> 00:02:49,920 Generally, this protocol is used in the streaming purposes and also online games. 27 00:02:50,310 --> 00:02:54,630 So when you scream you re doing a YouTube even. 28 00:02:55,080 --> 00:03:00,080 There is so many lots of packets of data, but you do not get right. 29 00:03:00,540 --> 00:03:06,990 Even the YouTube video for something, you just wait for something and to see the packets. 30 00:03:07,530 --> 00:03:13,050 So in streaming purposes that Lassalle data is accepted. 31 00:03:13,050 --> 00:03:20,210 Right, that for that case you will be is preferred because the data is accepted. 32 00:03:20,460 --> 00:03:30,990 And if you use PXP for streaming purposes, even one if you read the video has before for the data, 33 00:03:31,140 --> 00:03:33,800 then you need to establish the communication again. 34 00:03:33,990 --> 00:03:38,390 So that will be recorded for every rosoff packet of data. 35 00:03:38,400 --> 00:03:39,130 That's right. 36 00:03:39,150 --> 00:03:42,630 For application purposes we will use TCP. 37 00:03:42,630 --> 00:03:43,080 Are you.