So in this video, we'll talk about the Tsipi versus the differences, and we are how we have already
seen the TCP connection, establishment and connection termination in previous years.
And this is a connection because the connection has to be established before sending the messages.
And UDP is a diagram, protocol, disconnectedness, protocol.
And this DCB ritual that I asked our patients and and Mrs. Transmeta segment boundaries where you diplomacies
condensed that person one by one, it also takes integrity, either a relative.
So basically, this is characteris protocol and for sending the messages, we need to initiate any connection.
So we just send the data to the.
This nation and this dispute, on the other hand, checks the integrity of every packet.
So the spirit of the PXP is here because we need to check if each and every packet you sent is received
correctly or not at the destination.
So.
And UDP is faster as recovery are ready to go to market.
And so in Europe, you send the data with the.
With the checksum, so there will to some it means the DA that us there will be algorithm to hash the
data so that you to take something and you send the data analytics to the nation on the destination
so it will receive the packet with the text and that data will be checked and rechecked somewhere that
the data is corrupted or not.
So what if the data does not Santa does not receive to the destination.
So in that case, UDP is not much reliable because even that data can be lost in that network portrayed.
So in Europe, the error code is not a it just sends the data, but their recovery is attempted.
So I had to say that the top 20 words and I heard you repeat by UDP that eight points.
So you can see the TCP has the handshake like Cincinnatian, and there is no handshake in that you repeat.
Generally, this DCPI protocol is used in the tatting purposes, so you need to establish the connection
first and you need to send the data.
Generally, this protocol is used in the streaming purposes and also online games.
So when you scream you re doing a YouTube even.
There is so many lots of packets of data, but you do not get right.
Even the YouTube video for something, you just wait for something and to see the packets.
So in streaming purposes that Lassalle data is accepted.
Right, that for that case you will be is preferred because the data is accepted.
And if you use PXP for streaming purposes, even one if you read the video has before for the data,
then you need to establish the communication again.
So that will be recorded for every rosoff packet of data.
That's right.
For application purposes we will use TCP.
Are you.