1 00:00:00,120 --> 00:00:08,790 So guys in this video are we're talking about the topical sections and these sections are not understandable 2 00:00:08,790 --> 00:00:16,400 by any winter or summer, we these sections are written already for human understanding. 3 00:00:17,100 --> 00:00:19,140 So let's see what these sections are. 4 00:00:19,800 --> 00:00:21,960 The first section is that section. 5 00:00:22,530 --> 00:00:29,380 This section contains our instructions, but really so whenever our executable has been loaded into 6 00:00:29,380 --> 00:00:35,040 the memory, then this section is called section and this contains our instructions. 7 00:00:35,040 --> 00:00:40,920 But all in all, because we cannot change the instructions when the robot is running. 8 00:00:41,670 --> 00:00:44,410 And also the next section is the data section. 9 00:00:44,850 --> 00:00:47,570 This section contains initialized variables. 10 00:00:48,000 --> 00:00:55,260 So if you see how to create a variable, say, like is equal to 10 or equal, then that variable will 11 00:00:55,300 --> 00:00:57,260 be disclosed in the dark data section. 12 00:00:57,870 --> 00:01:05,520 And the next one is, is a section discard the section contents rather than static variables to define 13 00:01:05,520 --> 00:01:06,510 a global variable. 14 00:01:06,510 --> 00:01:08,620 Then it will be stored in the business section. 15 00:01:09,090 --> 00:01:18,060 The next section is the RISC, which is the resource section, and the section contains resources used 16 00:01:18,060 --> 00:01:19,030 by the executable. 17 00:01:20,400 --> 00:01:29,160 So if you are executable, is using an image or an file or an icon, then that resource will be stored. 18 00:01:29,160 --> 00:01:37,060 And that is outside of C section just pointed to the file but will be stored in the section. 19 00:01:37,980 --> 00:01:45,000 So these are just general basic sections and we also be using these sections in our assembly called.