1 00:00:01,380 --> 00:00:17,220 So we know from our displacement equation that is is is zero plus v0 t plus a half a D squared. 2 00:00:17,520 --> 00:00:18,710 OK, we have to wrap that. 3 00:00:18,720 --> 00:00:20,190 So this gives us our position. 4 00:00:20,580 --> 00:00:23,820 It says our position is equal to our initial position. 5 00:00:26,720 --> 00:00:35,600 Plus, our initial velocity times, time plus of acceleration multiplied by time, squared off a projectile 6 00:00:35,600 --> 00:00:41,900 motion, we can use this, we can use this equation, we just need to substitute the appropriate values 7 00:00:41,900 --> 00:00:42,550 properly. 8 00:00:42,950 --> 00:00:44,990 So a projectile 9 00:00:48,080 --> 00:00:55,040 will typically move in the extra direction and in the Y direction. 10 00:00:55,340 --> 00:00:59,270 You can imagine if you throw a stone, it'll move in the direction. 11 00:01:00,640 --> 00:01:01,100 OK. 12 00:01:01,750 --> 00:01:07,390 And it'll also move in the one direction will go up and then it'll come down again under the influence 13 00:01:07,390 --> 00:01:08,140 of gravity. 14 00:01:08,770 --> 00:01:14,440 So our acceleration that'll be G now gravity works. 15 00:01:17,480 --> 00:01:20,870 To the center of earth, so we're going to take that as negative. 16 00:01:22,290 --> 00:01:30,420 And so we consider each direction separately, so let's first look at the X direction, i.e. the horizontal 17 00:01:30,930 --> 00:01:32,400 motion of a projectile. 18 00:01:37,890 --> 00:01:46,200 OK, so horizontally we can say X or expositional is going to be X euro compared with this equation. 19 00:01:48,360 --> 00:01:53,730 And we are going to say that our initial velocity. 20 00:01:56,450 --> 00:02:00,620 Is V0 in the X direction? 21 00:02:02,670 --> 00:02:04,890 OK, multiplied by the. 22 00:02:07,640 --> 00:02:12,860 We don't have any acceleration in the X direction, so that's going to be zero. 23 00:02:13,960 --> 00:02:22,820 So, yes, our displacement in the X direction for a Y direction, we can say that we have our initial 24 00:02:22,820 --> 00:02:24,050 position in the Y. 25 00:02:28,200 --> 00:02:34,830 Plus, now compare that with this V zero and the wind direction multiplied by T, and now I'm going 26 00:02:34,830 --> 00:02:38,520 to substitute minus G minus nine point eight one. 27 00:02:39,650 --> 00:02:48,950 For a so it's going to be minus one over to G d squared, and I can also find a velocity in the right 28 00:02:48,950 --> 00:02:55,430 direction, but just taking the derivative of the position in the X direction so I can say the velocity 29 00:02:55,430 --> 00:02:58,940 in the direction that is going to be all this is a constant. 30 00:02:58,940 --> 00:03:04,490 So that allows you to take the derivative automative that becomes zero sum. 31 00:03:04,880 --> 00:03:14,240 And then we are left with the zero in the Y direction and we are left with minus and I multiply there, 32 00:03:15,120 --> 00:03:18,050 so I get minus G t. 33 00:03:18,530 --> 00:03:20,920 So that is our velocity in the water section. 34 00:03:22,820 --> 00:03:28,190 And so this is a nice application of our equation of motion for projectile motion.