1 00:00:00,730 --> 00:00:06,580 In previous videos, we looked at motion along a straight line, and now we're going to look at motion 2 00:00:06,580 --> 00:00:13,540 along a curved line, now curved line can be in two dimensions or it could be in three dimensions to 3 00:00:13,540 --> 00:00:14,210 generalize. 4 00:00:14,230 --> 00:00:20,770 We're going to look at motion along a curved line in three dimensions, which means you need three coordinates 5 00:00:20,770 --> 00:00:22,660 to describe this motion. 6 00:00:27,820 --> 00:00:35,860 So the way we do this is we define an origin and say that is the origin there and it's got coordinates 7 00:00:35,870 --> 00:00:44,380 zero zero zero and we have a particle that's going to move along some curved path, a certain distance 8 00:00:44,380 --> 00:00:45,260 from the origin. 9 00:00:45,550 --> 00:00:49,030 So this origin is point zero zero zero. 10 00:00:50,890 --> 00:00:54,680 And we're going to have a particle that moves along this curved line. 11 00:00:54,700 --> 00:00:56,200 It said that's our particle. 12 00:00:56,620 --> 00:01:04,570 Now, this particle is going to be a distance or from the origin. 13 00:01:05,930 --> 00:01:14,090 And that or is a vector, it's got three coordinates indicating the position of this particle, this 14 00:01:14,090 --> 00:01:20,990 particle can move and let's say this particle moves to here in a certain time and you can see that or 15 00:01:20,990 --> 00:01:22,130 is going to change. 16 00:01:24,290 --> 00:01:27,590 So the coordinates of or is going to change, let's call that or Brawne. 17 00:01:29,250 --> 00:01:34,710 And the direction of the velocity of this particle is also going to change in this case, the velocity 18 00:01:34,710 --> 00:01:39,910 is in the direction of a year, the velocity has changed. 19 00:01:39,930 --> 00:01:41,250 It's more in that direction. 20 00:01:44,070 --> 00:01:45,690 Again, this we need to describe. 21 00:01:47,560 --> 00:01:52,240 So, again, we're going to look at position, velocity and acceleration. 22 00:01:53,580 --> 00:01:56,400 Position we described by our. 23 00:01:58,370 --> 00:02:02,720 Position, position or. 24 00:02:05,510 --> 00:02:07,910 Is a certain amount X. 25 00:02:09,650 --> 00:02:20,570 In the eye direction unit, Victor, I certain in the X direction plus a certain amount in the direction 26 00:02:21,080 --> 00:02:25,350 plus a certain amount in the key direction. 27 00:02:25,880 --> 00:02:26,750 Now I. 28 00:02:26,760 --> 00:02:33,530 J and those are unit vectors in the X, Y and Z axis directions. 29 00:02:35,690 --> 00:02:42,050 So this is how we describe our position on if you work on a flat plane, like on the page of the there 30 00:02:42,050 --> 00:02:50,570 is no Z coordinates, it's only a certain distance along the X axis in the other direction and a certain 31 00:02:50,570 --> 00:02:55,670 distance along the Y axis and the Z in the direction. 32 00:02:55,670 --> 00:03:03,320 But I keep on adding the K direction because that is totally acceptable, that this particle can move 33 00:03:03,320 --> 00:03:04,370 in three dimensions. 34 00:03:05,330 --> 00:03:06,080 Now, here's the thing. 35 00:03:06,590 --> 00:03:09,520 If we take the time derivative of position, what do we get? 36 00:03:10,310 --> 00:03:11,600 We get velocity. 37 00:03:12,770 --> 00:03:13,670 So velocity. 38 00:03:20,250 --> 00:03:28,200 Velocity V and I add a little line there, because it is now a vector in three dimensions, three dimensions. 39 00:03:29,650 --> 00:03:34,230 It's going to be still the answer to it. 40 00:03:34,910 --> 00:03:41,500 Previously it was the HST, we just signify position with an Aurier when when we're not along a straight 41 00:03:41,500 --> 00:03:43,180 line, but along a curve path. 42 00:03:44,780 --> 00:03:52,220 And so that is just going to be the components, it's going to be the X, the T in the other direction, 43 00:03:52,230 --> 00:03:55,400 so there's a certain velocity in this direction. 44 00:03:55,820 --> 00:04:06,560 Plus the Y did it in the J direction, plus the Z, T in the K direction. 45 00:04:11,080 --> 00:04:19,210 And we can give an example of this is an example, example would be that our velocity of a certain particle, 46 00:04:19,480 --> 00:04:27,040 let's say this particle at this point has a certain velocity and that velocity could be something like, 47 00:04:27,580 --> 00:04:29,830 let's say three T. 48 00:04:31,690 --> 00:04:40,600 In the other direction, plus five T in the J direction plus two K. 49 00:04:42,190 --> 00:04:45,240 Plus two in the key direction. 50 00:04:46,090 --> 00:04:50,920 Sorry about that, so you can see it is a function of time. 51 00:04:51,040 --> 00:04:53,110 It doesn't necessarily have to be a function of time. 52 00:04:53,770 --> 00:04:56,820 It could always be, too, in the direction you of a team there. 53 00:04:57,250 --> 00:05:02,470 But the point I'm trying to make is that it is a function in three different directions. 54 00:05:02,470 --> 00:05:10,210 And we sort of have three independent equations, three independent components for the velocity in each 55 00:05:10,210 --> 00:05:15,550 one of the three principal directions, the I, J and K Direxion. 56 00:05:17,640 --> 00:05:20,730 So now the next one is acceleration. 57 00:05:22,240 --> 00:05:22,780 So. 58 00:05:27,770 --> 00:05:29,360 Let's look at acceleration. 59 00:05:30,780 --> 00:05:42,090 We know that acceleration is the term derivative of velocity acceleration, a time derivative of the 60 00:05:42,090 --> 00:05:45,660 velocity, sorry, my Vee's looked like an R sometimes, but it's a V. 61 00:05:47,410 --> 00:05:57,760 So that would be what is V. We have a we know that V is the first derivative of position in each direction. 62 00:05:59,130 --> 00:06:10,290 So we're going to have the derivative of so we're going to have Divi Deti, D.V. X, which is the X 63 00:06:10,290 --> 00:06:22,290 component of the velocity in the eye unit vector direction, plus the the Y T in the general direction 64 00:06:23,070 --> 00:06:29,430 plus the V Z, T in the K direction. 65 00:06:30,120 --> 00:06:33,870 So once again we have different components. 66 00:06:35,370 --> 00:06:41,750 Of the acceleration for each one of our directions age, OK? 67 00:06:45,510 --> 00:06:52,260 Now, what is the absolute acceleration, the absolute exhilaration, it's going to be the magnitude 68 00:06:52,260 --> 00:07:00,000 of these components and the way we calculate that is that we take the square root of each of the components. 69 00:07:00,630 --> 00:07:02,390 So that would be the square root. 70 00:07:02,400 --> 00:07:08,220 Now, instead of writing all of this, I'm just going to write a X, so we X. 71 00:07:09,870 --> 00:07:15,820 Squared plus a Y squared, there's a Z squared. 72 00:07:15,840 --> 00:07:21,660 So I take each one of these acceleration components, square them, take the square root to find the 73 00:07:21,660 --> 00:07:22,350 magnitude.