1 00:00:09,920 --> 00:00:14,480 Welcome back, everyone, to 3D modeling the Hobbit doll scene with Blended two point nine and Adobe 2 00:00:14,480 --> 00:00:15,080 Photoshop. 3 00:00:15,320 --> 00:00:19,160 Now, what we want to do is want to put some bolts in the air just to make sure that the doll looks 4 00:00:19,160 --> 00:00:21,550 like it's actually being held on with something at the moment. 5 00:00:21,560 --> 00:00:25,030 It's just basically floating on top of the doorframe. 6 00:00:25,250 --> 00:00:27,920 So let's start out by pressing a ship. 7 00:00:27,920 --> 00:00:30,500 They what we can do is we're going to come to MASH. 8 00:00:30,510 --> 00:00:35,350 We're going to bring in a UV sphere and we're going to send these down because the way way too high 9 00:00:35,370 --> 00:00:35,780 the moment. 10 00:00:36,020 --> 00:00:36,910 Let's try to bring this on. 11 00:00:36,920 --> 00:00:39,860 Well, we'll put this on 12 as well. 12 00:00:40,040 --> 00:00:42,350 And then that should be absolutely fine for what we need. 13 00:00:42,470 --> 00:00:43,310 Let's spin it around. 14 00:00:43,310 --> 00:00:45,200 So all X 90. 15 00:00:45,980 --> 00:00:49,130 So it's facing the correct way now and then let's make it smaller. 16 00:00:49,340 --> 00:00:50,540 So the Esbjorn. 17 00:00:51,880 --> 00:00:54,950 Bring it up and let's make it small enough to where it's going to go. 18 00:00:54,980 --> 00:00:59,180 Let's pull out a little bit and what we're going to do now is actually get rid of the bulk of it. 19 00:00:59,200 --> 00:01:00,150 We don't need that. 20 00:01:00,160 --> 00:01:05,830 So I'm going to come in where the half way point is shifting, click, delete and faces. 21 00:01:05,950 --> 00:01:09,790 Now the back with Al delete that says. 22 00:01:09,910 --> 00:01:12,820 And now we've got our actual bolts ready to go. 23 00:01:13,060 --> 00:01:16,810 Now, I'm going to squeeze you in a little bit because it looks a little bit too fat going round. 24 00:01:16,810 --> 00:01:20,530 So s and why pull in just a tad? 25 00:01:20,890 --> 00:01:21,370 All right. 26 00:01:21,370 --> 00:01:24,700 So now we don't really need to mark any teams on this. 27 00:01:24,700 --> 00:01:29,830 We can simply press on ramp and then it's unwrapped and let's come in and bring the same material, 28 00:01:29,830 --> 00:01:31,590 which is the black metal. 29 00:01:31,720 --> 00:01:36,790 So we'll come over to our materials plus down narrow, dull metal. 30 00:01:37,060 --> 00:01:39,250 And then all we need to do is shade smooth. 31 00:01:39,550 --> 00:01:46,060 Now, one thing is just make sure that you're happy with the actual size on the movement, which I'm 32 00:01:46,060 --> 00:01:46,270 not. 33 00:01:46,270 --> 00:01:49,060 I think I need to in fact, we'll leave it as it is for now. 34 00:01:49,270 --> 00:01:52,660 I'll put these in place and then we can go and move them around. 35 00:01:52,930 --> 00:01:56,380 So I'm going to do is I'm going to put it, first of all, where I want it. 36 00:01:56,920 --> 00:02:00,180 So you can see it's way too big at the moment or press. 37 00:02:00,270 --> 00:02:02,680 Don't pull it out. 38 00:02:03,400 --> 00:02:04,480 Press the button. 39 00:02:06,110 --> 00:02:07,040 Hello again. 40 00:02:08,620 --> 00:02:13,490 Let's have a look what starts looking like a thing that is about the right size. 41 00:02:13,790 --> 00:02:19,810 So what we do is we press one pound, bring it up, and I think I'm going to put three down here. 42 00:02:19,850 --> 00:02:22,340 So you take one. 43 00:02:23,390 --> 00:02:26,870 So let's have a look at where he's going to be good. 44 00:02:28,660 --> 00:02:35,500 Three like so double tap the let's zoom out and yeah, thing that looks quite nice, I think the one 45 00:02:35,500 --> 00:02:40,780 issue I'm actually having with this is that it looks slightly up on the collar based on the angle of 46 00:02:40,780 --> 00:02:41,340 these parts. 47 00:02:41,350 --> 00:02:45,640 So I'm going to do is I'm actually going to call this new Dulmatin to. 48 00:02:47,210 --> 00:02:55,850 And why I'm doing this is so I can actually change this material to fit these parts more so I was going 49 00:02:55,860 --> 00:02:58,010 to do now I'm going to grab all of these. 50 00:02:58,350 --> 00:02:59,570 I want to grab the hinges. 51 00:03:00,020 --> 00:03:06,520 I'm going to press the top A and then I'm going to come down to Dalmau, too. 52 00:03:06,890 --> 00:03:07,570 And there we go. 53 00:03:07,580 --> 00:03:08,730 Now they've all been changed. 54 00:03:08,870 --> 00:03:12,350 Now, the one thing that I do need to do is I need to come back to my Dulmatin one. 55 00:03:12,710 --> 00:03:18,940 I need to copy the material, put it on two and then paste material like so. 56 00:03:19,250 --> 00:03:19,700 All right. 57 00:03:19,700 --> 00:03:21,060 So then we can work on those. 58 00:03:21,260 --> 00:03:25,830 Now, let's I think let's have a look if it needs three in there. 59 00:03:26,000 --> 00:03:26,360 All right. 60 00:03:26,360 --> 00:03:30,450 Let's work on the actual material now and then we can see what it's going to look like. 61 00:03:30,470 --> 00:03:34,760 So I want to click on one, come over to Chaiten DOT to zoom in. 62 00:03:35,270 --> 00:03:39,560 I'm going to put on my cycles render so I can see what I'm doing. 63 00:03:40,040 --> 00:03:42,650 I'm going to double tap the way we can. 64 00:03:43,220 --> 00:03:44,900 We can't really see it's one windows. 65 00:03:44,900 --> 00:03:46,010 I'm just going to move these out. 66 00:03:46,010 --> 00:03:49,550 So shift date, just duplicate them and put them in place. 67 00:03:50,430 --> 00:03:54,490 And then what I'm going to do is I'm going to come to where my cameras and let's have a look, which 68 00:03:54,490 --> 00:03:55,500 it's not coming down yet. 69 00:03:55,510 --> 00:03:56,200 That's the right way. 70 00:03:56,220 --> 00:03:59,030 So let's turn it over to let's have a look. 71 00:03:59,400 --> 00:04:00,960 Nought point five, a one. 72 00:04:00,960 --> 00:04:02,010 I think it's looking a bit better. 73 00:04:02,010 --> 00:04:05,370 Let's try nought point five five like so. 74 00:04:05,520 --> 00:04:06,240 And then we go. 75 00:04:06,240 --> 00:04:09,340 And now you can see the just being just that little bit bad. 76 00:04:09,480 --> 00:04:11,060 Now we've actually turned this down. 77 00:04:11,160 --> 00:04:13,710 So now let's go back to Modlin. 78 00:04:13,830 --> 00:04:16,420 And what we'll do is we'll just delete these ones. 79 00:04:16,470 --> 00:04:21,030 So I want to grab these press delete and now let's work on these images. 80 00:04:21,150 --> 00:04:25,590 So I think I'm going to bring in, I think, maybe two or three. 81 00:04:25,590 --> 00:04:26,750 Let's just delete that one. 82 00:04:27,030 --> 00:04:27,260 Yeah. 83 00:04:27,270 --> 00:04:29,610 And I think to back Shabad, I want to press ship. 84 00:04:29,610 --> 00:04:31,040 They bring it down. 85 00:04:34,250 --> 00:04:41,210 Like, so let's bring in another one so we shift day because it's flat, we know that they'll just basically 86 00:04:41,210 --> 00:04:42,720 come down to put them in place. 87 00:04:42,740 --> 00:04:49,430 I think a want one here and one here and then probably one on this corner here, maybe a little bit 88 00:04:49,430 --> 00:04:53,230 smaller as well as what we'll do is we'll press ship date and I'll bring it over. 89 00:04:53,990 --> 00:04:55,610 I'll put it in the place where I want it. 90 00:04:55,610 --> 00:04:57,170 I'm going to press Dot to zoom in. 91 00:04:57,380 --> 00:05:00,170 I'm going to make it slightly smaller like so. 92 00:05:00,290 --> 00:05:02,570 And I want to pull it out a little bit. 93 00:05:02,760 --> 00:05:03,430 All right. 94 00:05:03,440 --> 00:05:04,060 Like that. 95 00:05:04,670 --> 00:05:07,520 And then let's bring it up and put one in here. 96 00:05:07,520 --> 00:05:08,240 Let's say so. 97 00:05:08,250 --> 00:05:08,810 Shift date. 98 00:05:10,710 --> 00:05:16,010 Bring it up like so and then ship date, let's bring it all. 99 00:05:17,650 --> 00:05:20,100 And put it in place here. 100 00:05:21,530 --> 00:05:26,750 That I'm thinking, right, where else do I want to do I want these on each one of these or I'm happy 101 00:05:26,750 --> 00:05:32,090 with them being that again, let's have a check on our cycles, readiness of a little that looks like 102 00:05:32,780 --> 00:05:37,430 and you can say that they because it's some quite low sample, it's it's quite hard to pick them up, 103 00:05:37,580 --> 00:05:41,060 but I think actually they're going to look pretty nice on that. 104 00:05:41,180 --> 00:05:46,000 I think I need a few in these parts here and then I think we're done. 105 00:05:46,010 --> 00:05:48,650 So let's put it back on straight shifty. 106 00:05:49,130 --> 00:05:50,390 We'll bring them over. 107 00:05:51,970 --> 00:05:55,090 Let's put one here, Chef De. 108 00:05:57,450 --> 00:06:01,890 One here and then one here like so. 109 00:06:04,440 --> 00:06:05,010 Like, sir. 110 00:06:05,310 --> 00:06:07,470 All right, so let's join all these now. 111 00:06:10,750 --> 00:06:16,830 So I'm just shift like in all of these press control, Jay, and then I'm just going to block them. 112 00:06:16,840 --> 00:06:20,910 So I'm going to press just move and make sure I've got everything double something. 113 00:06:20,940 --> 00:06:22,520 I think I'm very happy with that. 114 00:06:22,840 --> 00:06:28,180 Now, before we move on to the grass, the one thing we should do or I always like to do is name everything 115 00:06:28,240 --> 00:06:32,230 and delete anything out of the scene that's not that shouldn't actually be there. 116 00:06:32,260 --> 00:06:36,060 Sometimes you end up with entities and things that there's basically no mesh there. 117 00:06:36,190 --> 00:06:37,760 Let's clean up all this as well. 118 00:06:37,900 --> 00:06:39,920 So first of all, let's come to our space. 119 00:06:39,930 --> 00:06:41,260 So this is hinges and bolts. 120 00:06:41,260 --> 00:06:43,540 So we'll rename this to Hinges and Bolts. 121 00:06:45,670 --> 00:06:50,610 And the reason I do this as well is that if I want to take any of these parts through to another BLENKIN 122 00:06:50,710 --> 00:06:55,090 or something like that, or if I want to take them through Sangrail, I know that everything is named 123 00:06:55,090 --> 00:06:55,750 correctly. 124 00:06:55,780 --> 00:06:58,960 So it's really important you just take the time to actually do so. 125 00:06:58,960 --> 00:07:02,030 Clophill is going to be well, these all the hinges. 126 00:07:02,050 --> 00:07:04,060 So do we join all these together? 127 00:07:04,070 --> 00:07:04,650 I think we will. 128 00:07:04,660 --> 00:07:10,690 So I'll do is I'll grab this one shipped like this one press control Jay and join those also control 129 00:07:10,690 --> 00:07:11,070 Jay. 130 00:07:11,170 --> 00:07:11,890 And there we go. 131 00:07:12,190 --> 00:07:16,960 OK, so the next thing I want to do is just come in and actually pull these named these ones. 132 00:07:16,960 --> 00:07:18,670 So these will be the hinge balls. 133 00:07:19,300 --> 00:07:23,040 So huge balls and I'm not going to join them with the bolts. 134 00:07:23,050 --> 00:07:24,070 I think I'll leave those. 135 00:07:24,220 --> 00:07:28,120 You can see, though, that we've got these into the hinge. 136 00:07:28,120 --> 00:07:31,680 So I'm just going to move the house on the right down the bottom, just move it out. 137 00:07:31,690 --> 00:07:36,700 So that was a like so and then in here, if I hide this, you can see nothing up in. 138 00:07:36,700 --> 00:07:38,400 Some guy's going to delete. 139 00:07:38,410 --> 00:07:45,220 Now, the way that we go now, we did forget to do one thing, and that is just to actually make all 140 00:07:45,220 --> 00:07:46,740 these edges a little bit smoother. 141 00:07:46,840 --> 00:07:53,830 So I'm going to do is going to select I'm going to select sharp edges like so so let's just grab one 142 00:07:53,830 --> 00:07:55,810 of them, like, so select. 143 00:07:57,130 --> 00:08:03,010 Select sharp edges like so, and then I'm just going to press control and just babble those off just 144 00:08:03,010 --> 00:08:08,980 very, very slightly like so double tap the I and now they're much, much better than what they did. 145 00:08:09,220 --> 00:08:09,640 All right. 146 00:08:09,650 --> 00:08:10,900 So I think I'm happy with that. 147 00:08:11,140 --> 00:08:12,910 Now, let's come to the next one. 148 00:08:12,980 --> 00:08:14,170 The next one is the circle. 149 00:08:14,170 --> 00:08:15,610 And this is the steps. 150 00:08:15,940 --> 00:08:18,280 So leanness steps. 151 00:08:18,520 --> 00:08:20,680 And again, I'm going to pull it down to the bottom. 152 00:08:21,040 --> 00:08:24,880 Now, Collection three hasn't got anything in it, so I can delete that out of the way. 153 00:08:24,880 --> 00:08:26,140 So come down, delete. 154 00:08:26,350 --> 00:08:30,730 And now let's open collection one so Cube Cube can stay as cube. 155 00:08:30,730 --> 00:08:35,760 Obviously this is the wooden door, so let's call it that wood and door. 156 00:08:37,650 --> 00:08:47,940 And let's come to the next one down, which is the stained glass stained glass window, and then let's 157 00:08:47,940 --> 00:08:52,860 come down to the arch so stone arch. 158 00:08:54,030 --> 00:08:56,450 And I think that is everything now. 159 00:08:56,580 --> 00:08:57,600 Yeah, that's everything. 160 00:08:57,720 --> 00:09:03,360 So what I tend to do now is I'll come in, I'll grab these three and I'll pull them up and drop them 161 00:09:03,360 --> 00:09:04,230 in the collection. 162 00:09:04,470 --> 00:09:07,380 And then what I'll do is I'll take a nother collection. 163 00:09:07,500 --> 00:09:08,230 So I'm going to close. 164 00:09:08,300 --> 00:09:11,430 I'll come over to watch the scene collection. 165 00:09:11,430 --> 00:09:11,680 Right. 166 00:09:11,680 --> 00:09:13,270 Click new collection. 167 00:09:13,530 --> 00:09:22,230 And this one we're going to call light and camera like so. 168 00:09:22,230 --> 00:09:26,870 And then this collection, which has everything named we'll call this Hobbit door. 169 00:09:26,970 --> 00:09:32,280 So I'm just going to double click it hobbit door like so. 170 00:09:32,460 --> 00:09:38,110 And now what we need to do is move out our sun and just drop it into all lights and camera. 171 00:09:38,400 --> 00:09:38,860 All right. 172 00:09:38,880 --> 00:09:40,650 So all that now is set up. 173 00:09:40,800 --> 00:09:45,720 Finally, let's save it out and then on the next one will start work on our actual grass. 174 00:09:45,900 --> 00:09:47,490 OK, once I hope you enjoyed that. 175 00:09:47,550 --> 00:09:48,600 And I'll see you on the next one. 176 00:09:48,720 --> 00:09:49,420 Thanks a lot. 177 00:09:49,440 --> 00:09:49,880 Bye bye.