Welcome back, everyone, to 3D modeling The Hobbit doll scene with Blend two point nine and Adobe Photoshop,
and this is where I left it off.
So the next part is I like the next part's really exciting, actually, adding materials onto your actual
model.
So let's do that.
Now, the first material that I want to bring in is just a simple one, just to actually create the
mouse that goes around this part of the actual bit.
So let's work on that bit.
So the first thing we'll do is actually click on our actual bed, which is this part where you can add
the glass or what's going to be the glass out the way if you want to.
And there is another way, actually, to isolate this out.
You can press the little question mark on your keyboard, and that's then just going to isolate out.
The only problem you will have with isolating things out is it's not a good idea to isolate something
out when you're actually working with materials.
And the reason for that is because it isolates everything out, including the sun.
Now, you can get round this of a press, Questionmark and Akumal and actually shift select my son as
well.
And then I press the question mark.
And now you'll notice that I've still got a light source here.
So I'm just going to click on my bed like the little button on the notepad just to zoom in.
And now you can say that I've got my light source on and now I can bring my actual material.
And so now I click on in object mode, come over to the right hand side where this little football is.
This is a materials tab, as we discussed before.
And now I need to do is create Allfirst material and one which is want to come over to the little plus
one here.
I want to click new and then call this stained glass metal.
Now, for those of you that have already know, what you doing with materials and things like that,
it's up to you whether you bring in a material foldes or whether you actually create a procedural material.
I'm going to create a procedural material for this so you can actually see how to actually do that.
So the first thing, though, I'm going to do is I need to actually be able to unwrap this.
So what we need to do is you need to press top to go actually in to edit mode.
And then what I need to do is I need to make sure that connection run this at the moment.
If I and this, I'm going to grab it all.
I want to come up to you the editing.
I want to just go to my bed now to make sure everything is grop like it is.
And I press you on.
Right.
You'll see that it's a bit of a mess.
And the reason for that is because we've got a lot of infinite loops on here.
In other words, there are loops that are going round in here and they're actually got no end.
You can say that it just goes all the way around with no actual.
And so we need to actually pull those out.
So let's do that now.
So I want to press top hide my glass out the way.
So I've just got my bed to win and then I'm going to systematically go round and add in some actual
seems.
So if I press top now, come up to my edge, select and let's do the outside call first.
So we'll come to the outside on a seam down the bottom.
As you can see, this is going all the way around and it's going to keep trying to loop round and that
is where you get the problems.
So I'll quickly show you just on this part.
So I'm going to grab the bottom and to grab anything up to where the actual seams and you just press
out and then it won't go past the actual seams.
In other words, it'll just grab the island.
And that's exactly what I want.
And you can see now at the moment, this is what it looks like.
And it's doing this because it doesn't know where to put seam.
And it's basically an infinite loop and it just tries to flatten out if we come now and we actually
pull a seam here.
So I'm going to grab this edge here right now, Maxine.
Come on now.
Grab it without you on.
And now you'll say it's nice and clean.
Now you can hide the other way.
And now let's do the other parts of this.
So I'm going to hide them all the way as I do them and just makes it much, much easier to find twice
you wait.
So now let's grab the next one.
L want to press you on.
Right.
And there we go.
Now, this is actually fine on wrapping like this because we've got no bends or anything like that.
And it's basically just open from this from view here.
So that's fine.
So let's hide the other way and now we'll do the actual bottom and that will be exactly the same.
Now, we don't really need the bomb, but I'm just going to leave it on just in case you're coming from
the back of the door or something like that.
So let's grab this one now without press you on wrap and that's press.
Hey, hide it out the way.
And now you go and left with these so you can see here where all the problems are going to be.
So let's do this a little bit of time.
So I'm going to start with this part.
This one here can see runs all the way around here.
So let's put another seam in here.
Right.
Click, Monkseaton.
By select.
Grab this, Paul Al.
You will drop out of the way and now we need to do these two pulses, so same thing again, it's a bit
tedious, but once you get the hang of it, you can do two, three, four, five in a row.
So I'm going to do these two first.
So I'm going to right click, Maxine.
I want to grab them both without pressure on the top.
And there we go.
Hide those out of the way.
Now, let's come to this part a little bit more complex.
So I'm going to grab this one, this one, this one.
And I'm just looking where this is.
I going to grab it here, I think, as well.
Right.
Click Monck seem to come in and grab these ones now and just make sure I've got them all.
So you.
On the ramp and there we go.
It doesn't matter which way they're going in the moment, as long as they're on in nice and flat and
clean, like hide them out of the way.
All right.
So now let's come to this point here.
So let's grab this one.
I'm going to grab it anywhere in the corner here.
I'm going to grab this one.
This one.
And this one, I think that's pretty much all of them want to come in and grab them all now.
So, Al.
This one, I think, goes up to they're not going to you on ramp and you can see here that we do have
a problem.
So what you need to do is then just go in and just see where the problem is.
So I'm going to grab this one.
That one's fine so I can hide out of the way.
Grew up this one.
That one's fine.
I can hide out of the way.
Let's grab this one.
That's fine.
Hide it.
Let's have a look at this one.
I think actually it's this one I we grab this one.
Yeah, this one here you can say of not receiving that.
So Maxime Gubbay again, you on the right side.
Out of the way.
Now let's grab a think of Mark to see him on this envelope.
Let's grab on here.
Right click moxey.
Grab it while you unwrap.
We go hide that one out the way we're getting down then takes a little bit away.
But by the time you finish this, I'm sure you can actually understand how seems whiplash right.
Click Monkseaton, grab this one.
You hide out the way.
And let's come in now and grab this part here.
We can see this is perfectly marked with seams on them wrapped.
Now, let's do the inside of here and you can see the inside of here is a really actual big part.
Now, the other thing is when you Malkin's teams try and Montalbán in places which are very difficult
to see in case you get a close up, because you will see where actual parts of mesh joined together
based on where the materials join.
So for instance, on this one, AMOC and in the corner here, I don't particularly want democracy.
I'm going along here because we'll be able to see where it actually joins.
So let's come up a market in the corner here.
Right.
Click, Monkseaton, grab all of this press you unwrap and there we go.
Let's find the other way and let's do this.
The big part here.
So there's a big party in a big pile here.
So let's come in.
Momoko, seem open that corner of that and we'll also break it up into two parts.
So shifts like Marcosi here.
Let's grab all of this thing.
You on the front page right out of the way.
And now let's come down and do these part of the wing.
So I'm going to come in to the corner here.
Here, here.
Here and here, right, click Moxey, let's grab all these now.
So you Umrah, OK, had them out the way.
All right, so let's work on these two parts, so they're there in that same scrub them all you unwrap,
then we go.
Now, let's look at the parts that we've got.
Let's let's do these wings and this little wing here.
So I'll go to the top here.
Malcolm, this seems like so it doesn't matter if you're not right in the corner there, if you do put
it in that light.
So this one will have to come round to the top.
Right.
Click Monkseaton, and let's grab them all.
And it is a really good habit just to get into really taking a time when you're mocking you seems because
you're going to save yourself so much work in the long run.
And a lot of times I've gone in and just tried to do it really fast and I found that it just causes
more problems in the long run.
So it's just, like I say, to take your time.
So I'm just going to come in what seems right click.
Like, so high out the way.
And the amount of time it takes just to do this part in the long run, much, much quicker just to do
it the way I'm doing it.
So right click.
And to be fair, this is the most complex part to actually seem.
So you've jumped right into the deep end to actually do this.
All right.
So let's move all the seams here.
And this is also we're doing this just in case you actually want to bring in your own material and not
actually create a procedural material so high the other way.
Now, let's do this one.
So we'll make it here.
Let's go in a market on the corner here.
So right now, you unwrap hi, by the way.
And finally, the last part.
Let's mock the corners of this because it's quite a big piece, so.
Right.
Like maxing out you on the room.
All right.
So that should be everything.
So let's bring everything back.
And you should end up with an absolute mess like this.
Now, the best thing to do is grab everything so easy to grab everything and come over to the panel
over here.
So make sure your mouse is over here, eight to grab everything again.
And then what are you going to do?
You're going to go to where it says you've come down and you'll have one that says Parkland's click
on another, be nice and clean in the movie map.
And that's exactly what you want.
OK, so now in each those needs press tab and we're going to go over to Qadim panel and then what we're
going to do is I'm going to come down to our material, which is this one here, and I'm going to zoom
in.
So I'm going to press dot on the number pad just to zoom in to see what I'm looking at.
So you can say it's also now perfectly ready for the next lesson.
OK, everyone, so you enjoyed that.
And I'll see you on the next one.
Thanks a lot.
Bye bye.