So now let's bring an image and after effect,
just drag any image or pins and put it in project and
make sure you're not in effect control window and now grab that file and timeline and drop it above
the background layer.
Latrina as M.H..
Now, if you click here, then untransformed, you will find its transform options, anchor point position,
skill rotation, opacity, these are the main factors for any me, any meeting, any object.
Let's start out from understanding the anchor point.
Here you can see Ben behind Tool, which is used to move anchor point of selected object.
Now, you go back to selection tool or you can just press V on keyboard.
Now, if you look at the pollution values, you will find that when we move object, it will changes.
Let's.
And he made the position.
Sedin initial position on 069 now dustoff, what sign is used as animation keys
click on it to set initial key, let's move the timer to one second and change the optic position.
You will notice that when we change the position, the next guy has been generated and.
Because when we make any change in key values after turning the animation key on it, it goes under
animation itself.
You can play this animation by pressing spacebar or just by going in preview, Ben.
You can easily move these keys just by dragging it to make animation slow or fast.
Now, you will notice that this image is slow and taking more time than before to complete its animation.
Let's understand the scale function in animation.
See, the initial key move, the timer unscalable.
Now you can see the animation scale value has been down.
You can move this case by making a selection and breaking it.
Now, the animation will start from one second, and I do think.
Let's move this object and center.
Now, turn of the scale animation and move to rotation.
This will work as same as we did with other Skillern and position to set initially to remove the diamond
and change its value.
You can see by putting the 90 degree value, the animation stops at this angle.
Let's make the number of rotation two.
You can see this will rotate two times and stop at 90 degree.
Let's make it zero again.
Now, the object will only rotate two times.
Let's look at a bit by moving the key and start the animation from 07.
Let's understand the anchor point with the help of rotation key.
You can see I made it rotate one time based, I think.
This object is rotating from its center right now.
Go to anger, select, then behind schedule and move this anchor point to some board here.
Now, you will notice the object is rotating from here.
Let's change it and good point again.
Now, the rotation will happen from its new position of anchored point.
If we make it scale animation, then also it will scale from its anchor point.
Let's turn off the rotation.
Let's put the anchor back towards optics of.
Now, don't own the opacity, the silky move the timer, and set its final key by changing its value
to zero.
So this is how our animation will look.
We can make as much as we want.
Let me this will do it again.
Now you can see the animation.
To make the animation fast and reduce the time of selecting each option, we can use hotkeys.
Like as first press, as, again, 200.
B for position, again, pressing, being related.
After rotation and before obesity said yes or is not a top key.
O is used for outpoint on timeline.
So now we know all the basic elements of any mission.
Let's now try to impose different files in after reflect and learn how to animate a character in a.