[gd_scene load_steps=11 format=2]

[ext_resource path="res://Assets/enemigos/enemigo1.png" type="Texture" id=1]
[ext_resource path="res://Scripts/GrupoEnemigos.gd" type="Script" id=2]

[sub_resource type="Curve2D" id=1]
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, 1661, 177, 0, 0, 0, 0, 1484, 979, 0, 0, 0, 0, 1367, 168, 0, 0, 0, 0, 1191, 955, 0, 0, 0, 0, 1127, 558, 0, 0, 0, 0, 870, 562, 0, 0, 0, 0, 759, 356, 0, 0, 0, 0, 687, 560, 0, 0, 0, 0, 274, 564 )
}

[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 156, 110 )

[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 156, 0, 156, 110 )

[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 312, 0, 156, 110 )

[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 468, 0, 156, 110 )

[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 624, 0, 156, 110 )

[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "Idle",
"speed": 20.0
} ]

[sub_resource type="CapsuleShape2D" id=8]
radius = 38.326
height = 55.143

[node name="GrupoEnemigos" type="Path2D"]
curve = SubResource( 1 )
script = ExtResource( 2 )

[node name="PathFollow2D" type="PathFollow2D" parent="."]
position = Vector2( 1661, 177 )
rotation = 0.00660059
rotate = false
loop = false

[node name="Enemigo" type="Area2D" parent="PathFollow2D"]
position = Vector2( 0.00012207, 0 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="PathFollow2D/Enemigo"]
frames = SubResource( 7 )
animation = "Idle"
frame = 3
playing = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="PathFollow2D/Enemigo"]
position = Vector2( -1.19209e-07, 6 )
rotation = 1.55985
shape = SubResource( 8 )

[node name="PathFollow2D2" type="PathFollow2D" parent="."]
position = Vector2( 1639.45, 274.659 )
rotation = 0.00660059
offset = 100.0
rotate = false
loop = false

[node name="Enemigo" type="Area2D" parent="PathFollow2D2"]
position = Vector2( 0.00012207, 0 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="PathFollow2D2/Enemigo"]
frames = SubResource( 7 )
animation = "Idle"
frame = 3
playing = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="PathFollow2D2/Enemigo"]
position = Vector2( -1.19209e-07, 6 )
rotation = 1.55985
shape = SubResource( 8 )

[node name="PathFollow2D3" type="PathFollow2D" parent="."]
position = Vector2( 1617.94, 372.114 )
rotation = 0.00660059
offset = 200.0
rotate = false
loop = false

[node name="Enemigo" type="Area2D" parent="PathFollow2D3"]
position = Vector2( 0.00012207, 0 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="PathFollow2D3/Enemigo"]
frames = SubResource( 7 )
animation = "Idle"
frame = 3
playing = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="PathFollow2D3/Enemigo"]
position = Vector2( -1.19209e-07, 6 )
rotation = 1.55985
shape = SubResource( 8 )

[node name="PathFollow2D4" type="PathFollow2D" parent="."]
position = Vector2( 1596.31, 470.115 )
rotation = 0.00660059
offset = 300.0
rotate = false
loop = false

[node name="Enemigo" type="Area2D" parent="PathFollow2D4"]
position = Vector2( 0.00012207, 0 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="PathFollow2D4/Enemigo"]
frames = SubResource( 7 )
animation = "Idle"
frame = 3
playing = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="PathFollow2D4/Enemigo"]
position = Vector2( -1.19209e-07, 6 )
rotation = 1.55985
shape = SubResource( 8 )

[node name="PathFollow2D5" type="PathFollow2D" parent="."]
position = Vector2( 1574.48, 569.013 )
rotation = 0.00660059
offset = 400.0
rotate = false
loop = false

[node name="Enemigo" type="Area2D" parent="PathFollow2D5"]
position = Vector2( 0.00012207, 0 )

[node name="AnimatedSprite" type="AnimatedSprite" parent="PathFollow2D5/Enemigo"]
frames = SubResource( 7 )
animation = "Idle"
frame = 2
playing = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="PathFollow2D5/Enemigo"]
position = Vector2( -1.19209e-07, 6 )
rotation = 1.55985
shape = SubResource( 8 )
