%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 2
  m_OcclusionBakeSettings:
    smallestOccluder: 5
    smallestHole: 0.25
    backfaceThreshold: 100
  m_SceneGUID: 00000000000000000000000000000000
  m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 8
  m_Fog: 0
  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  m_FogMode: 3
  m_FogDensity: 0.01
  m_LinearFogStart: 0
  m_LinearFogEnd: 300
  m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  m_AmbientIntensity: 1
  m_AmbientMode: 3
  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  m_SkyboxMaterial: {fileID: 0}
  m_HaloStrength: 0.5
  m_FlareStrength: 1
  m_FlareFadeSpeed: 3
  m_HaloTexture: {fileID: 0}
  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  m_DefaultReflectionMode: 0
  m_DefaultReflectionResolution: 128
  m_ReflectionBounces: 1
  m_ReflectionIntensity: 1
  m_CustomReflection: {fileID: 0}
  m_Sun: {fileID: 0}
  m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
--- !u!157 &4
LightmapSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 11
  m_GIWorkflowMode: 1
  m_GISettings:
    serializedVersion: 2
    m_BounceScale: 1
    m_IndirectOutputScale: 1
    m_AlbedoBoost: 1
    m_TemporalCoherenceThreshold: 1
    m_EnvironmentLightingMode: 0
    m_EnableBakedLightmaps: 1
    m_EnableRealtimeLightmaps: 0
  m_LightmapEditorSettings:
    serializedVersion: 9
    m_Resolution: 1
    m_BakeResolution: 1
    m_TextureWidth: 1024
    m_TextureHeight: 1024
    m_AO: 0
    m_AOMaxDistance: 1
    m_CompAOExponent: 0
    m_CompAOExponentDirect: 0
    m_Padding: 2
    m_LightmapParameters: {fileID: 0}
    m_LightmapsBakeMode: 1
    m_TextureCompression: 0
    m_FinalGather: 0
    m_FinalGatherFiltering: 1
    m_FinalGatherRayCount: 1024
    m_ReflectionCompression: 2
    m_MixedBakeMode: 1
    m_BakeBackend: 0
    m_PVRSampling: 1
    m_PVRDirectSampleCount: 32
    m_PVRSampleCount: 500
    m_PVRBounces: 2
    m_PVRFilterTypeDirect: 0
    m_PVRFilterTypeIndirect: 0
    m_PVRFilterTypeAO: 0
    m_PVRFilteringMode: 0
    m_PVRCulling: 1
    m_PVRFilteringGaussRadiusDirect: 1
    m_PVRFilteringGaussRadiusIndirect: 5
    m_PVRFilteringGaussRadiusAO: 2
    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
    m_PVRFilteringAtrousPositionSigmaIndirect: 2
    m_PVRFilteringAtrousPositionSigmaAO: 1
    m_ShowResolutionOverlay: 1
  m_LightingDataAsset: {fileID: 0}
  m_UseShadowmask: 0
--- !u!1 &6
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 16}
  m_Layer: 0
  m_Name: Target
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &8
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 18}
  - component: {fileID: 43}
  m_Layer: 0
  m_Name: A*
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &9
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 19}
  - component: {fileID: 29}
  - component: {fileID: 27}
  - component: {fileID: 31}
  - component: {fileID: 35}
  m_Layer: 0
  m_Name: example6
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 4294967295
  m_IsActive: 1
--- !u!1 &14
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 24}
  - component: {fileID: 26}
  - component: {fileID: 33}
  - component: {fileID: 38}
  - component: {fileID: 32}
  - component: {fileID: 42}
  m_Layer: 0
  m_Name: Main Camera
  m_TagString: MainCamera
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &16
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: -9.45, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 5
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &18
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 8}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &19
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 9}
  m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
  m_LocalPosition: {x: -0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &24
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 14}
  m_LocalRotation: {x: -0.056330338, y: -0.8315038, z: 0.5459561, w: -0.085792765}
  m_LocalPosition: {x: -10.944354, y: 14.136862, z: 6.5203314}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 3
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &26
Camera:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 14}
  m_Enabled: 1
  serializedVersion: 2
  m_ClearFlags: 1
  m_BackGroundColor: {r: 0.6377551, g: 0.6377551, b: 0.6377551, a: 1}
  m_NormalizedViewPortRect:
    serializedVersion: 2
    x: 0
    y: 0
    width: 1
    height: 1
  near clip plane: 0.3
  far clip plane: 1000
  field of view: 60
  orthographic: 0
  orthographic size: 100
  m_Depth: -1
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_TargetDisplay: 0
  m_TargetEye: 3
  m_HDR: 0
  m_AllowMSAA: 1
  m_AllowDynamicResolution: 0
  m_ForceIntoRT: 0
  m_OcclusionCulling: 1
  m_StereoConvergence: 10
  m_StereoSeparation: 0.022
--- !u!23 &27
MeshRenderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 9}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 0
  m_ReflectionProbeUsage: 1
  m_Materials:
  - {fileID: 2100000, guid: 3219de2d574674beb889c87b844502b5, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!33 &29
MeshFilter:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 9}
  m_Mesh: {fileID: 4300002, guid: 7fdfb9a3e0fdf4df880ebc7fa5f56398, type: 3}
--- !u!64 &31
MeshCollider:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 9}
  m_Material: {fileID: 0}
  m_IsTrigger: 0
  m_Enabled: 1
  serializedVersion: 3
  m_Convex: 0
  m_CookingOptions: 14
  m_SkinWidth: 0.01
  m_Mesh: {fileID: 4300002, guid: 7fdfb9a3e0fdf4df880ebc7fa5f56398, type: 3}
--- !u!81 &32
AudioListener:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 14}
  m_Enabled: 1
--- !u!92 &33
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 14}
  m_Enabled: 1
--- !u!111 &35
Animation:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 9}
  m_Enabled: 1
  serializedVersion: 3
  m_Animation: {fileID: 7400004, guid: 7fdfb9a3e0fdf4df880ebc7fa5f56398, type: 3}
  m_Animations:
  - {fileID: 7400004, guid: 7fdfb9a3e0fdf4df880ebc7fa5f56398, type: 3}
  m_WrapMode: 0
  m_PlayAutomatically: 1
  m_AnimatePhysics: 0
  m_CullingType: 0
--- !u!124 &38
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 14}
  m_Enabled: 1
--- !u!114 &42
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 14}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f903c2eb621d8418d88f8dad81b13dc6, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  mask:
    serializedVersion: 2
    m_Bits: 4294966781
  target: {fileID: 16}
  onlyOnDoubleClick: 1
  use2D: 0
--- !u!114 &43
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 8}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 78396926cbbfc4ac3b48fc5fc34a87d1, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1
  data:
    dataString: UEsDBBQAAAgIAAAIIewP7YYhWAEAAIoCAAALACQAZ3JhcGgwLmpzb24KACAAAAAAAAEAGAAAgD7V3rGdAQCAPtXesZ0BAIA+1d6xnQGFUsFuwjAM/ZUq5w21ILpqxyHEiTKpmzTtMpnEpZHSpEoToCD+fU7LKNqFXJzk+dnvxTmz1njLcY1txV6jM8uhRtowDfua7n7wCHWjML2e2VPEPrqmT/nU0nVLvZMaJz3/QqApyxZdKBWxI4WY7rprPIUYhSxrHDhp9KO8loMKvZLAQTpwr8BhbmwNqiXAWY+EceAViuJm5c14Ldq1fNigNMQQQ3ohTzjmT5NJFtNKkn/EZDqZzQd1lTmEbhvvFD3CKCcAuRG4MFojD0aD1pIk4x2t8LYEfkfTCBZbV1Dg1Uar7ut7BFHDVmE+jGHhnZN6N6I7L8WgfQ/K9+MRmRBZKuIXLuYA2/g5Fllc8lmSYZmmPItZb0LSFCWod6qv3J9P06C+03X9E9Q86F5ZaPqPICwcVvJUm7tJSF2agltEvRlq3FyjpTb0xGIppDO2wN5CoLLzhV1+AVBLAwQUAAAICAAACCHsePMvTG8AAAB6AAAACQAkAG1ldGEuanNvbgoAIAAAAAAAAQAYAACAPtXesZ0BAIA+1d6xnQEAgD7V3rGdAatWKkstKs7Mz1OyUjDRM9Iz0FFQSi9KLMgoBgoYgjilmSkgdrRSikVKioVZioF5coppYmKSga5BioVBWrKxoUVqmplZsoWBUixQfUllQapfYm4qRE9AYklGWmZeSmZeup5fYplvanGGO8h0pdhaAFBLAQItABQAAAgIAAAIIewP7YYhWAEAAIoCAAALACQAAAAAAAAAAAAAAAAAAABncmFwaDAuanNvbgoAIAAAAAAAAQAYAACAPtXesZ0BAIA+1d6xnQEAgD7V3rGdAVBLAQItABQAAAgIAAAIIex48y9MbwAAAHoAAAAJACQAAAAAAAAAAAAAAKUBAABtZXRhLmpzb24KACAAAAAAAAEAGAAAgD7V3rGdAQCAPtXesZ0BAIA+1d6xnQFQSwUGAAAAAAIAAgC4AAAAXwIAAAAA
    upgradeData: 
    file_cachedStartup: {fileID: 0}
    data_cachedStartup: 
    cacheStartup: 0
  showNavGraphs: 1
  showUnwalkableNodes: 0
  debugMode: 0
  debugFloor: 0
  debugRoof: 1
  manualDebugFloorRoof: 0
  showSearchTree: 0
  unwalkableNodeDebugSize: 0.3
  logPathResults: 1
  maxNearestNodeDistance: 10
  scanOnStartup: 1
  fullGetNearestSearch: 0
  prioritizeGraphs: 0
  prioritizeGraphsLimit: 1
  colorSettings:
    _SolidColor: {r: 0.11764706, g: 0.4, b: 0.7882353, a: 0.9}
    _UnwalkableNode: {r: 1, g: 0, b: 0, a: 0.5}
    _BoundsHandles: {r: 0.29, g: 0.454, b: 0.741, a: 0.9}
    _ConnectionLowLerp: {r: 0, g: 1, b: 0, a: 0.5}
    _ConnectionHighLerp: {r: 1, g: 0, b: 0, a: 0.5}
    _MeshEdgeColor: {r: 0, g: 0, b: 0, a: 0.5}
    _AreaColors: []
  tagNames:
  - Basic Ground
  - 1
  - 2
  - 3
  - 4
  - 5
  - 6
  - 7
  - 8
  - 9
  - 10
  - 11
  - 12
  - 13
  - 14
  - 15
  - 16
  - 17
  - 18
  - 19
  - 20
  - 21
  - 22
  - 23
  - 24
  - 25
  - 26
  - 27
  - 28
  - 29
  - 30
  - 31
  heuristic: 2
  heuristicScale: 1
  threadCount: 0
  maxFrameTime: 1
  batchGraphUpdates: 0
  graphUpdateBatchingInterval: 0.2
  euclideanEmbedding:
    mode: 0
    seed: 0
    pivotPointRoot: {fileID: 0}
    spreadOutCount: 1
  showGraphs: 1
--- !u!196 &48
NavMeshSettings:
  serializedVersion: 2
  m_ObjectHideFlags: 0
  m_BuildSettings:
    serializedVersion: 2
    agentTypeID: 0
    agentRadius: 0.5
    agentHeight: 2
    agentSlope: 45
    agentClimb: 0.4
    ledgeDropHeight: 0
    maxJumpAcrossDistance: 0
    minRegionArea: 2
    manualCellSize: 0
    cellSize: 0.16666666
    manualTileSize: 0
    tileSize: 256
    accuratePlacement: 0
    debug:
      m_Flags: 0
  m_NavMeshData: {fileID: 0}
--- !u!1 &567507010
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 567507012}
  - component: {fileID: 567507011}
  m_Layer: 0
  m_Name: Canvas
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!223 &567507011
Canvas:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 567507010}
  m_Enabled: 1
  serializedVersion: 3
  m_RenderMode: 0
  m_Camera: {fileID: 0}
  m_PlaneDistance: 100
  m_PixelPerfect: 1
  m_ReceivesEvents: 1
  m_OverrideSorting: 0
  m_OverridePixelPerfect: 0
  m_SortingBucketNormalizedSize: 0
  m_AdditionalShaderChannelsFlag: 25
  m_SortingLayerID: 0
  m_SortingOrder: 0
  m_TargetDisplay: 0
--- !u!224 &567507012
RectTransform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 567507010}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 0, y: 0, z: 0}
  m_Children:
  - {fileID: 719877760}
  m_Father: {fileID: 0}
  m_RootOrder: 6
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 0}
  m_AnchorMax: {x: 0, y: 0}
  m_AnchoredPosition: {x: 0, y: 0}
  m_SizeDelta: {x: 0, y: 0}
  m_Pivot: {x: 0, y: 0}
--- !u!1 &578526423
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 578526426}
  - component: {fileID: 578526425}
  - component: {fileID: 578526424}
  m_Layer: 1
  m_Name: Capsule
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!23 &578526424
MeshRenderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 578526423}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 0
  m_ReflectionProbeUsage: 1
  m_Materials:
  - {fileID: 2100000, guid: b71b71b0a1f9a48768a27ca6eefcfbdf, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 0
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
--- !u!33 &578526425
MeshFilter:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 578526423}
  m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &578526426
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 578526423}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0.6, z: 0}
  m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
  m_Children: []
  m_Father: {fileID: 1797897903}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &719877759
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 719877760}
  - component: {fileID: 719877763}
  - component: {fileID: 719877762}
  - component: {fileID: 719877761}
  m_Layer: 0
  m_Name: Description
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &719877760
RectTransform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 719877759}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 567507012}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 1}
  m_AnchorMax: {x: 0, y: 1}
  m_AnchoredPosition: {x: 10, y: -10}
  m_SizeDelta: {x: 400, y: 300}
  m_Pivot: {x: 0, y: 1}
--- !u!114 &719877761
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 719877759}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 1573420865, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
  m_EffectDistance: {x: 1, y: -1}
  m_UseGraphicAlpha: 1
--- !u!114 &719877762
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 719877759}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 708705254, guid: f5f67c52d1564df4a8936ccd202a3bd8, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  m_FontData:
    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
    m_FontSize: 14
    m_FontStyle: 0
    m_BestFit: 0
    m_MinSize: 10
    m_MaxSize: 40
    m_Alignment: 0
    m_AlignByGeometry: 0
    m_RichText: 1
    m_HorizontalOverflow: 0
    m_VerticalOverflow: 0
    m_LineSpacing: 1
  m_Text: 'Double click to move the target


    Due to technical resons, meshes must always be in the resources folder

    however I haven''t been able to distribute the project with the mesh there

    so you will have to link it yourself.

    1. On the A* object, drag the navmesh_example6navmesh mesh (not prefab) from the
    Example6

    folder to the "Source Mesh" field on the navmesh graph.

    2. Click on any "Fix" buttons which will appear.

    3. You should now be able to test this example'
--- !u!222 &719877763
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 719877759}
--- !u!1 &852869452
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 852869454}
  - component: {fileID: 852869453}
  m_Layer: 0
  m_Name: Directional light
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!108 &852869453
Light:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 852869452}
  m_Enabled: 1
  serializedVersion: 8
  m_Type: 1
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_Intensity: 1.4
  m_Range: 10
  m_SpotAngle: 30
  m_CookieSize: 10
  m_Shadows:
    m_Type: 2
    m_Resolution: 3
    m_CustomResolution: -1
    m_Strength: 0.914
    m_Bias: 0.056
    m_NormalBias: 0.4
    m_NearPlane: 0.2
  m_Cookie: {fileID: 0}
  m_DrawHalo: 0
  m_Flare: {fileID: 0}
  m_RenderMode: 0
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_Lightmapping: 1
  m_AreaSize: {x: 1, y: 1}
  m_BounceIntensity: 1
  m_ColorTemperature: 6570
  m_UseColorTemperature: 0
  m_ShadowRadius: 0
  m_ShadowAngle: 0
--- !u!4 &852869454
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 852869452}
  m_LocalRotation: {x: 0.92757, y: -0.05524569, z: 0.15216896, w: 0.33675894}
  m_LocalPosition: {x: -6.717068, y: -1.8904314, z: -0.89655685}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1552443639
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 1552443640}
  - component: {fileID: 1552443642}
  - component: {fileID: 1552443641}
  m_Layer: 1
  m_Name: Camera
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &1552443640
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1552443639}
  m_LocalRotation: {x: 0.043619394, y: 0, z: 0, w: 0.99904823}
  m_LocalPosition: {x: 0.00000014714897, y: 0.71959686, z: -0.059870083}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 1797897903}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!124 &1552443641
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1552443639}
  m_Enabled: 1
--- !u!20 &1552443642
Camera:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1552443639}
  m_Enabled: 0
  serializedVersion: 2
  m_ClearFlags: 1
  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
  m_NormalizedViewPortRect:
    serializedVersion: 2
    x: 0.6
    y: 0.6
    width: 0.4
    height: 0.4
  near clip plane: 0.3
  far clip plane: 1000
  field of view: 76.181816
  orthographic: 0
  orthographic size: 100
  m_Depth: 0
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_TargetDisplay: 0
  m_TargetEye: 3
  m_HDR: 0
  m_AllowMSAA: 1
  m_AllowDynamicResolution: 0
  m_ForceIntoRT: 0
  m_OcclusionCulling: 1
  m_StereoConvergence: 10
  m_StereoSeparation: 0.022
--- !u!1 &1797897902
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 5
  m_Component:
  - component: {fileID: 1797897903}
  - component: {fileID: 1797897909}
  - component: {fileID: 1797897908}
  - component: {fileID: 1797897907}
  - component: {fileID: 1797897906}
  - component: {fileID: 1797897904}
  - component: {fileID: 1797897905}
  m_Layer: 1
  m_Name: Player
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &1797897903
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1797897902}
  m_LocalRotation: {x: 0, y: 0.065478325, z: 0, w: -0.997854}
  m_LocalPosition: {x: -1.3202438, y: 0.256, z: 0.48264825}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 1552443640}
  - {fileID: 578526426}
  m_Father: {fileID: 0}
  m_RootOrder: 4
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1797897904
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1797897902}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f6eb1402c17e84a9282a7f0f62eb584f, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 2
  radius: 0.3
  height: 1.2
  repathRate: 0.1
  canSearch: 1
  canMove: 1
  maxSpeed: 2.2
  gravity: {x: NaN, y: NaN, z: NaN}
  groundMask:
    serializedVersion: 2
    m_Bits: 4294967295
  centerOffsetCompatibility: NaN
  orientation: 0
  enableRotation: 1
  targetCompatibility: {fileID: 0}
  maxAcceleration: -2.5
  rotationSpeed: 720
  slowdownDistance: 0.2
  pickNextWaypointDist: 0.7
  endReachedDistance: 0.2
  alwaysDrawGizmos: 0
  slowWhenNotFacingTarget: 1
  whenCloseToDestination: 0
  constrainInsideGraph: 0
--- !u!114 &1797897905
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1797897902}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: c9679e68a0f1144e79c664d9a11ca121, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1
  target: {fileID: 16}
--- !u!114 &1797897906
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1797897902}
  m_Enabled: 0
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: cb6a34d769a1e4ac7b0b30e433aa443c, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1
  smoothType: 3
  subdivisions: 2
  iterations: 5
  strength: 0.5
  uniformLength: 1
  maxSegmentLength: 1
  bezierTangentLength: 0.4
  offset: 0.1
  factor: 0.1
--- !u!114 &1797897907
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1797897902}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 77f586f285b3847808d79083bd19ef1f, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1
  unwrap: 1
  splitAtEveryPortal: 0
--- !u!114 &1797897908
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1797897902}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 373b52eb9bf8c40f785bb6947a1aee66, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1
  drawGizmos: 1
  detailedGizmos: 0
  startEndModifier:
    addPoints: 0
    exactStartPoint: 3
    exactEndPoint: 3
    useRaycasting: 0
    mask:
      serializedVersion: 2
      m_Bits: 4294967295
    useGraphRaycasting: 0
  traversableTags: -1
  tagPenalties: 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  graphMask:
    value: -1
--- !u!143 &1797897909
CharacterController:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1797897902}
  m_Material: {fileID: 0}
  m_IsTrigger: 0
  m_Enabled: 1
  serializedVersion: 2
  m_Height: 1.2
  m_Radius: 0.3
  m_SlopeLimit: 90
  m_StepOffset: 0.2
  m_SkinWidth: 0.01
  m_MinMoveDistance: 0
  m_Center: {x: 0, y: 0.6, z: 0}
