#if CINEMACHINE_TIMELINE

using UnityEngine.Playables;
using Cinemachine;

//namespace Cinemachine.Timeline
//{
    internal sealed class CinemachineShotPlayable : PlayableBehaviour
    {
        public CinemachineVirtualCameraBase VirtualCamera;
        public bool IsValid { get { return VirtualCamera != null; } }
    }
//}
#endif
