using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerDetector : MonoBehaviour { private void OnTriggerEnter2D(Collider2D other) { Debug.Log("Another collider with name " + other.gameObject.name + " HAS ENTERED in my area"); } private void OnTriggerStay2D(Collider2D other) { Debug.Log("Another collider with name " + other.gameObject.name + " IS in my area"); } private void OnTriggerExit2D(Collider2D other) { Debug.Log("Another collider with name " + other.gameObject.name + " HAS LEFT my area"); } }