using System.Collections; using System.Collections.Generic; using UnityEngine; public class ColliderDetector : MonoBehaviour { private void OnCollisionEnter2D(Collision2D collision) { Debug.Log("An object with name " + collision.gameObject.name + " HAS COLLISIONED with me"); } private void OnCollisionStay2D(Collision2D collision) { Debug.Log("An object with name " + collision.gameObject.name + " IS COLLISIONING with me"); } private void OnCollisionExit2D(Collision2D collision) { Debug.Log("An object with name " + collision.gameObject.name + " ISN'T COLLISIONING with me anymore"); } }